Promoting Sustainable Education Through the Educational Software Scratch: Enhancing Attention Span Among Primary School Students in the Context of Sustainable Development Goal (SDG) 4

Achieving Sustainable Development Goal 4 (Quality Education) requires innovative and inclusive approaches that sustain attention, foster engagement, and build digital literacy in primary education. This study examined the impact of Scratch on sustaining attention among third- and fourth-grade students (ages 9–11). A total of 89 students participated, divided into control and experimental groups, to evaluate the effects of integrating Scratch into classroom activities. Data were collected through anonymous surveys with parental consent and analyzed using nonparametric statistical tests. The results showed that Scratch-based instruction enhanced sustained attention, particularly in interactive and digital activities such as active participation, video, and web-based tasks. In contrast, traditional textbook and workbook tasks showed weaker effects. Scratch also reduced common reasons for attention loss, with significant decreases in perceptions of excessive lesson length and loss of interest. Gender differences were minimal, confirming Scratch’s inclusivity, and strong correlations between problem-solving activities indicated that engagement, collaboration, and multimedia tasks mutually reinforce attention. These findings provide empirical support for Scratch as a tool that sustains attention, reduces disengagement, and promotes equity in learning. Although limited by reliance on self-reported data and a single educational context, the study offers evidence that Scratch advances innovative pedagogy aligned with SDG 4.

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Publication Details

Journal
Sustainability
Published
2025-10-20
DOI
https://doi.org/10.3390/su17209292
Citations
1
Primary Topic
Teaching and Learning Programming
Type
article
Field-Weighted Citation Impact
1.69
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article

Promoting Sustainable Education Through the Educational Software Scratch: Enhancing Attention Span Among Primary School Students in the Context of Sustainable Development Goal (SDG) 4

Nadežda Ljubojev, Vesna Makitan, Nemanja Tasić, Snežana Vitomir Jokić et al.
1 citations
Sustainability
Teaching and Learning Programming
1.69
article

Promoting Sustainable Education Through the Educational Software Scratch: Enhancing Attention Span Among Primary School Students in the Context of Sustainable Development Goal (SDG) 4

Nadežda Ljubojev, Vesna Makitan, Nemanja Tasić, Snežana Vitomir Jokić, Dragana Glušac, Katarina Vignjević
article en
1 citations

Abstract

Achieving Sustainable Development Goal 4 (Quality Education) requires innovative and inclusive approaches that sustain attention, foster engagement, and build digital literacy in primary education. This study examined the impact of Scratch on sustaining attention among third- and fourth-grade students (ages 9–11). A total of 89 students participated, divided into control and experimental groups, to evaluate the effects of integrating Scratch into classroom activities. Data were collected through anonymous surveys with parental consent and analyzed using nonparametric statistical tests. The results showed that Scratch-based instruction enhanced sustained attention, particularly in interactive and digital activities such as active participation, video, and web-based tasks. In contrast, traditional textbook and workbook tasks showed weaker effects. Scratch also reduced common reasons for attention loss, with significant decreases in perceptions of excessive lesson length and loss of interest. Gender differences were minimal, confirming Scratch’s inclusivity, and strong correlations between problem-solving activities indicated that engagement, collaboration, and multimedia tasks mutually reinforce attention. These findings provide empirical support for Scratch as a tool that sustains attention, reduces disengagement, and promotes equity in learning. Although limited by reliance on self-reported data and a single educational context, the study offers evidence that Scratch advances innovative pedagogy aligned with SDG 4.

SustainabilityVol. 17(20)
Institut Mihajlo Pupin (RS), Technical College of Applied Sciences (RS)
Openalex Percentile: Top 10%
Teaching and Learning Programming
1.69
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