Computational and Algebraic Structure of Board Games

We provide two methodologies in the area of computation theory to solve optimal strategies for board games such as Xi Gua Qi and Go. From experimental results, we find relevance to graph theory, matrix representation, and mathematical consciousness. We prove that the decision strategy of movement for Xi Gua Qi and Chinese checker games belongs to a subset that is neither a ring nor a group over set Y={-1,0,1}. Additionally, the movement for any board game with two players belongs to a subset that is neither a ring nor a group from the razor of Occam. We derive the closed form of the transition matrix for any board game with two players such as chess and Chinese chess. We discover that the element of the transition matrix belongs to a rational number. We propose a different methodology based on algebra theory to analyze the complexity of board games in their entirety, instead of being limited solely to endgame results. It is probable that similar decision processes of people may also belong to a matrix representation that is neither a ring nor a group.

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Publication Details

Journal
ArXiv.org
Published
2025-02-17
Primary Topic
Artificial Intelligence in Games
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article
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article

Computational and Algebraic Structure of Board Games

Chun-Kai Hwang, Yen‐Jen Oyang, Tsung-Ren Huang, Chen‐An Tsai et al.
ArXiv.org
Artificial Intelligence in Games
article

Computational and Algebraic Structure of Board Games

Chun-Kai Hwang, Yen‐Jen Oyang, Tsung-Ren Huang, Chen‐An Tsai, John Reuben Gilbert
article en

Abstract

We provide two methodologies in the area of computation theory to solve optimal strategies for board games such as Xi Gua Qi and Go. From experimental results, we find relevance to graph theory, matrix representation, and mathematical consciousness. We prove that the decision strategy of movement for Xi Gua Qi and Chinese checker games belongs to a subset that is neither a ring nor a group over set Y={-1,0,1}. Additionally, the movement for any board game with two players belongs to a subset that is neither a ring nor a group from the razor of Occam. We derive the closed form of the transition matrix for any board game with two players such as chess and Chinese chess. We discover that the element of the transition matrix belongs to a rational number. We propose a different methodology based on algebra theory to analyze the complexity of board games in their entirety, instead of being limited solely to endgame results. It is probable that similar decision processes of people may also belong to a matrix representation that is neither a ring nor a group.

ArXiv.org
Openalex Percentile: Top 84%
Artificial Intelligence in Games
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Computational and Algebraic Structure of Board Games — Chun-Kai Hwang, Yen‐Jen Oyang, et al. · ArXiv.org (2025) | TGRS Research Map | TGRS