On Separation Between Best-Iterate, Random-Iterate, and Last-Iterate Convergence of Learning in Games
Non-ergodic convergence of learning dynamics in games is widely studied recently because of its importance in both theory and practice. Recent work (Cai et al., 2024) showed that a broad class of learning dynamics, including Optimistic Multiplicative Weights Update (OMWU), can exhibit arbitrarily slow last-iterate convergence even in simple $2 \times 2$ matrix games, despite many of these dynamics being known to converge asymptotically in the last iterate. It remains unclear, however, whether these algorithms achieve fast non-ergodic convergence under weaker criteria, such as best-iterate convergence. We show that for $2\times 2$ matrix games, OMWU achieves an $O(T^{-1/6})$ best-iterate convergence rate, in stark contrast to its slow last-iterate convergence in the same class of games. Furthermore, we establish a lower bound showing that OMWU does not achieve any polynomial random-iterate convergence rate, measured by the expected duality gaps across all iterates. This result challenges the conventional wisdom that random-iterate convergence is essentially equivalent to best-iterate convergence, with the former often used as a proxy for establishing the latter. Our analysis uncovers a new connection to dynamic regret and presents a novel two-phase approach to best-iterate convergence, which could be of independent interest.
Authors
- Julien Grand-Clément (ORCID: https://orcid.org/0000-0002-2864-8779)
- Chung‐Wei Lee (ORCID: https://orcid.org/0000-0002-3573-2506)
- Gabriele Farina (ORCID: https://orcid.org/0000-0002-3976-0061)
- Weiqiang Zheng (ORCID: https://orcid.org/0000-0001-9989-4697)
- Christian Kroer (ORCID: https://orcid.org/0000-0002-9009-8683)
- Yang Cai
- Haipeng Luo
Publication Details
- Journal
- ArXiv.org
- Published
- 2025-03-04
- Primary Topic
- Face and Expression Recognition
- Type
- article
- Field-Weighted Citation Impact
- 0.00