Learning Dexterous In-Hand Manipulation with Multifingered Hands via Visuomotor Diffusion

We present a framework for learning dexterous in-hand manipulation with multifingered hands using visuomotor diffusion policies. Our system enables complex in-hand manipulation tasks, such as unscrewing a bottle lid with one hand, by leveraging a fast and responsive teleoperation setup for the four-fingered Allegro Hand. We collect high-quality expert demonstrations using an augmented reality (AR) interface that tracks hand movements and applies inverse kinematics and motion retargeting for precise control. The AR headset provides real-time visualization, while gesture controls streamline teleoperation. To enhance policy learning, we introduce a novel demonstration outlier removal approach based on HDBSCAN clustering and the Global-Local Outlier Score from Hierarchies (GLOSH) algorithm, effectively filtering out low-quality demonstrations that could degrade performance. We evaluate our approach extensively in real-world settings and provide all experimental videos on the project website: https://dex-manip.github.io/

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Publication Details

Journal
ArXiv.org
Published
2025-03-04
Primary Topic
Virtual Reality Applications and Impacts
Type
article
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article

Learning Dexterous In-Hand Manipulation with Multifingered Hands via Visuomotor Diffusion

Michael C. Welle, Danica Kragić, Piotr Koczy
ArXiv.org
Virtual Reality Applications and Impacts
article

Learning Dexterous In-Hand Manipulation with Multifingered Hands via Visuomotor Diffusion

Michael C. Welle, Danica Kragić, Piotr Koczy
article en

Abstract

We present a framework for learning dexterous in-hand manipulation with multifingered hands using visuomotor diffusion policies. Our system enables complex in-hand manipulation tasks, such as unscrewing a bottle lid with one hand, by leveraging a fast and responsive teleoperation setup for the four-fingered Allegro Hand. We collect high-quality expert demonstrations using an augmented reality (AR) interface that tracks hand movements and applies inverse kinematics and motion retargeting for precise control. The AR headset provides real-time visualization, while gesture controls streamline teleoperation. To enhance policy learning, we introduce a novel demonstration outlier removal approach based on HDBSCAN clustering and the Global-Local Outlier Score from Hierarchies (GLOSH) algorithm, effectively filtering out low-quality demonstrations that could degrade performance. We evaluate our approach extensively in real-world settings and provide all experimental videos on the project website: https://dex-manip.github.io/

ArXiv.org
Openalex Percentile: Top 70%
Virtual Reality Applications and Impacts
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