2DGS-Avatar: Animatable High-fidelity Clothed Avatar via 2D Gaussian Splatting

Real-time rendering of high-fidelity and animatable avatars from monocular videos remains a challenging problem in computer vision and graphics. Over the past few years, the Neural Radiance Field (NeRF) has made significant progress in rendering quality but behaves poorly in run-time performance due to the low efficiency of volumetric rendering. Recently, methods based on 3D Gaussian Splatting (3DGS) have shown great potential in fast training and real-time rendering. However, they still suffer from artifacts caused by inaccurate geometry. To address these problems, we propose 2DGS-Avatar, a novel approach based on 2D Gaussian Splatting (2DGS) for modeling animatable clothed avatars with high-fidelity and fast training performance. Given monocular RGB videos as input, our method generates an avatar that can be driven by poses and rendered in real-time. Compared to 3DGS-based methods, our 2DGS-Avatar retains the advantages of fast training and rendering while also capturing detailed, dynamic, and photo-realistic appearances. We conduct abundant experiments on popular datasets such as AvatarRex and THuman4.0, demonstrating impressive performance in both qualitative and quantitative metrics.

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Publication Details

Journal
ArXiv.org
Published
2025-03-04
Primary Topic
Virtual Reality Applications and Impacts
Type
article
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article

2DGS-Avatar: Animatable High-fidelity Clothed Avatar via 2D Gaussian Splatting

Mingyang Sun, Lihua Zhang, Qian Yan
ArXiv.org
Virtual Reality Applications and Impacts
article

2DGS-Avatar: Animatable High-fidelity Clothed Avatar via 2D Gaussian Splatting

Mingyang Sun, Lihua Zhang, Qian Yan
article en

Abstract

Real-time rendering of high-fidelity and animatable avatars from monocular videos remains a challenging problem in computer vision and graphics. Over the past few years, the Neural Radiance Field (NeRF) has made significant progress in rendering quality but behaves poorly in run-time performance due to the low efficiency of volumetric rendering. Recently, methods based on 3D Gaussian Splatting (3DGS) have shown great potential in fast training and real-time rendering. However, they still suffer from artifacts caused by inaccurate geometry. To address these problems, we propose 2DGS-Avatar, a novel approach based on 2D Gaussian Splatting (2DGS) for modeling animatable clothed avatars with high-fidelity and fast training performance. Given monocular RGB videos as input, our method generates an avatar that can be driven by poses and rendered in real-time. Compared to 3DGS-based methods, our 2DGS-Avatar retains the advantages of fast training and rendering while also capturing detailed, dynamic, and photo-realistic appearances. We conduct abundant experiments on popular datasets such as AvatarRex and THuman4.0, demonstrating impressive performance in both qualitative and quantitative metrics.

ArXiv.org
Openalex Percentile: Top 70%
Virtual Reality Applications and Impacts
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2DGS-Avatar: Animatable High-fidelity Clothed Avatar via 2D Gaussian Splatting — Mingyang Sun, Lihua Zhang, et al. · ArXiv.org (2025) | TGRS Research Map | TGRS