Multimedia Art Data Optimisation by Integrating UO-CRUSH and Q-learning Algorithm VR Technology

Inderscience is a global company, a dynamic leading independent journal publisher disseminates the latest research across the broad fields of science, engineering and technology; management, public and business administration; environment, ecological economics and sustainable development; computing, ICT and internet/web services, and related areas.

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Publication Details

Journal
International Journal of Arts and Technology
Published
2025-10-19
DOI
https://doi.org/10.1504/ijart.2026.10074165
Primary Topic
Digital Media and Visual Art
Type
article
Field-Weighted Citation Impact
0.00
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article

Multimedia Art Data Optimisation by Integrating UO-CRUSH and Q-learning Algorithm VR Technology

Hongying Song, Xiaohong Wang
International Journal of Arts and Technology
Digital Media and Visual Art
article

Multimedia Art Data Optimisation by Integrating UO-CRUSH and Q-learning Algorithm VR Technology

Hongying Song, Xiaohong Wang
article en

Abstract

Inderscience is a global company, a dynamic leading independent journal publisher disseminates the latest research across the broad fields of science, engineering and technology; management, public and business administration; environment, ecological economics and sustainable development; computing, ICT and internet/web services, and related areas.

International Journal of Arts and TechnologyVol. 16(2)
Openalex Percentile: Top 48%
Digital Media and Visual Art
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Multimedia Art Data Optimisation by Integrating UO-CRUSH and Q-learning Algorithm VR Technology — Hongying Song, Xiaohong Wang · International Journal of Arts and Technology (2025) | TGRS Research Map | TGRS