Sparse-Up: Learnable Sparse upsampling for 3D Generation with High-Fidelity Textures
The creation of high-fidelity 3D assets is often hindered by a ‘pixel-level pain point’: the loss of high-frequency details. Existing methods often trade off one aspect for another: either sacrificing cross-view consistency, resulting in torn or drifting textures, or remaining trapped by the resolution ceiling of explicit voxels, forfeiting fine texture detail. In this work, we propose Sparse-Up, a memory-efficient, high-fidelity texture modeling framework that effectively preserves high-frequency details. We use sparse voxels to guide texture reconstruction and ensure multi-view consistency, while leveraging surface anchoring and view-domain partitioning to break through resolution constraints. Surface anchoring employs a learnable upsampling strategy to constrain voxels to the mesh surface, eliminating over 70% of redundant voxels present in traditional voxel upsampling. View-domain partitioning introduces an image patch-guided voxel partitioning scheme, supervising and back-propagating gradients only on visible local patches. Through these two strategies, we can significantly reduce memory consumption during high-resolution voxel training without sacrificing geometric consistency, while preserving high-frequency details in textures.
Authors
- Taicheng Huang (ORCID: https://orcid.org/0000-0002-7670-1124)
- Xin Tian
- Jiale Zhang (ORCID: https://orcid.org/0000-0002-6390-9591)
- Lu Xiao (ORCID: https://orcid.org/0000-0001-7155-6709)
Institutions
- Jingdong (China) (CN)
Publication Details
- Published
- 2026-04-21
- DOI
- https://doi.org/10.1109/icassp55912.2026.11462136
- Primary Topic
- Advanced Vision and Imaging
- Type
- article
- Field-Weighted Citation Impact
- 0.00