ZeroScene: A Zero‐Shot Framework for 3D Scene Generation from a Single Image and Controllable Texture Editing

Abstract In the field of 3D content generation, single image scene reconstruction methods still struggle to simultaneously ensure the quality of individual assets and the coherence of the overall scene in complex environments, while texture editing techniques often fail to maintain both local continuity and multi‐view consistency. In this paper, we propose a novel system ZeroScene, which leverages the prior knowledge of large vision models to accomplish both single image‐to‐3D scene reconstruction and texture editing in a zero‐shot manner. ZeroScene extracts object‐level 2D segmentation and depth information from input images to infer spatial relationships within the scene. It then jointly optimizes 3D and 2D projection losses of the point cloud to update object poses for precise scene alignment, ultimately constructing a coherent and complete 3D scene that encompasses both foreground and background. Moreover, ZeroScene supports texture editing of objects in the scene. By imposing constraints on the diffusion model and introducing a mask‐guided progressive image generation strategy, we effectively maintain texture consistency across multiple viewpoints and further enhance the realism of rendered results through Physically Based Rendering (PBR) material estimation. Experimental results demonstrate that our framework not only ensures the geometric and appearance accuracy of generated assets, but also faithfully reconstructs scene layouts and produces highly detailed textures that closely align with text prompts. Leveraging generative artificial intelligence, ZeroScene can transform 2D images into diversified 3D worlds with various styles, showing broad application potential in virtual content creation, such as digital twins and immersive game production, while also effectively supports “real‐to‐sim” transfer in robotics through the generation of highly realistic and trainable simulation environments. Project page: https://xdlbw.github.io/ZeroScene .

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Publication Details

Journal
Computer Graphics Forum
Published
2026-04-15
DOI
https://doi.org/10.1111/cgf.70419
Primary Topic
Robotics and Sensor-Based Localization
Type
article
Field-Weighted Citation Impact
0.00

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article

ZeroScene: A Zero‐Shot Framework for 3D Scene Generation from a Single Image and Controllable Texture Editing

Xiaopeng Fan, Ruotong Li
Computer Graphics Forum
Robotics and Sensor-Based Localization
article

ZeroScene: A Zero‐Shot Framework for 3D Scene Generation from a Single Image and Controllable Texture Editing

Xiaopeng Fan, Ruotong Li
article en

Abstract

Abstract In the field of 3D content generation, single image scene reconstruction methods still struggle to simultaneously ensure the quality of individual assets and the coherence of the overall scene in complex environments, while texture editing techniques often fail to maintain both local continuity and multi‐view consistency. In this paper, we propose a novel system ZeroScene, which leverages the prior knowledge of large vision models to accomplish both single image‐to‐3D scene reconstruction and texture editing in a zero‐shot manner. ZeroScene extracts object‐level 2D segmentation and depth information from input images to infer spatial relationships within the scene. It then jointly optimizes 3D and 2D projection losses of the point cloud to update object poses for precise scene alignment, ultimately constructing a coherent and complete 3D scene that encompasses both foreground and background. Moreover, ZeroScene supports texture editing of objects in the scene. By imposing constraints on the diffusion model and introducing a mask‐guided progressive image generation strategy, we effectively maintain texture consistency across multiple viewpoints and further enhance the realism of rendered results through Physically Based Rendering (PBR) material estimation. Experimental results demonstrate that our framework not only ensures the geometric and appearance accuracy of generated assets, but also faithfully reconstructs scene layouts and produces highly detailed textures that closely align with text prompts. Leveraging generative artificial intelligence, ZeroScene can transform 2D images into diversified 3D worlds with various styles, showing broad application potential in virtual content creation, such as digital twins and immersive game production, while also effectively supports “real‐to‐sim” transfer in robotics through the generation of highly realistic and trainable simulation environments. Project page: https://xdlbw.github.io/ZeroScene .

Computer Graphics Forum
Harbin Institute of Technology (CN), Peng Cheng Laboratory (CN)
Peng Cheng Laboratory, National Natural Science Foundation of China, National Key Research and Development Program of China
Openalex Percentile: Top 100%
Robotics and Sensor-Based Localization
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