Searching Agricultural Learning Experiences in the Metaverse via Textual and Visual Queries Within the AgriMus project

Abstract Every day, social media and content sharing platforms receive numerous training videos across a multitude of sectors, including home gardening, agriculture, and indoor farming. Recently, the Metaverse has offered the opportunity to create enclosed virtual spaces where a user can focus and learn specialized skills, e.g., medical, in an easy, interactive, and engaging way. However, finding suitable educational spaces for specific themes remains a challenge. In light of these advancements and to support agricultural education, in this work, we introduce AgriMus project, which aims to design agricultural-themed museums covering a broad range of topics. Users can explore and retrieve specific educational experiences through visual or textual queries. Beyond creating a dataset for the agricultural setting, we also propose a hierarchical method to model these virtual museums. Several experiments have been conducted to evaluate the effectiveness of the proposed approach. The full source code and dataset used in this study are available at: https://github.com/aliabdari/AgriMus/ .

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Publication Details

Journal
International Journal on Digital Libraries
Published
2025-10-18
DOI
https://doi.org/10.1007/s00799-025-00433-9
Citations
1
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
3.44

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article

Searching Agricultural Learning Experiences in the Metaverse via Textual and Visual Queries Within the AgriMus project

Alex Falcon, Giuseppe Serra, Ali Abdari
1 citations
International Journal on Digital Libraries
Educational Games and Gamification
3.44
article

Searching Agricultural Learning Experiences in the Metaverse via Textual and Visual Queries Within the AgriMus project

Alex Falcon, Giuseppe Serra, Ali Abdari
article en
1 citations

Abstract

Abstract Every day, social media and content sharing platforms receive numerous training videos across a multitude of sectors, including home gardening, agriculture, and indoor farming. Recently, the Metaverse has offered the opportunity to create enclosed virtual spaces where a user can focus and learn specialized skills, e.g., medical, in an easy, interactive, and engaging way. However, finding suitable educational spaces for specific themes remains a challenge. In light of these advancements and to support agricultural education, in this work, we introduce AgriMus project, which aims to design agricultural-themed museums covering a broad range of topics. Users can explore and retrieve specific educational experiences through visual or textual queries. Beyond creating a dataset for the agricultural setting, we also propose a hierarchical method to model these virtual museums. Several experiments have been conducted to evaluate the effectiveness of the proposed approach. The full source code and dataset used in this study are available at: https://github.com/aliabdari/AgriMus/ .

International Journal on Digital LibrariesVol. 26(4)
University of Udine (IT), Federico II University Hospital (IT), University of Naples Federico II (IT)
European Commission, Università degli Studi di Udine
Openalex Percentile: Top 7%
Educational Games and Gamification
3.44
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