RAVEN: Realtime Accessibility in Virtual ENvironments for Blind and Low-Vision People

As virtual 3D environments become more prevalent, equitable access is essential for blind and low-vision (BLV) users, who face challenges with spatial awareness, navigation, and interaction. Prior work has explored supplementing visual information with auditory or haptic modalities, but these methods are static and offer limited support for dynamic, in-context adaptation. Recent advances in generative AI allow users to query and modify 3D scenes via natural language, introducing a paradigm that offers greater flexibility and control for accessibility. We present RAVEN, a system that enables BLV users to issue queries and modification prompts to improve the runtime accessibility of 3D virtual scenes. We evaluated RAVEN with eight BLV people and six Unity developers, generating empirical insights into how conversational programming can support personalized accessibility in 3D environments. Our work highlights both the promise of natural language interaction—intuitive, flexible, and empowering—and the challenges of ensuring reliability, transparency, and trust in generative AI–driven accessibility systems.

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Publication Details

Published
2026-04-13
DOI
https://doi.org/10.1145/3772318.3791616
Primary Topic
Tactile and Sensory Interactions
Type
article
Field-Weighted Citation Impact
0.00
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article

RAVEN: Realtime Accessibility in Virtual ENvironments for Blind and Low-Vision People

Venkatesh Potluri, Xinyun Cao, Kexin Phyllis Ju
Tactile and Sensory Interactions
article

RAVEN: Realtime Accessibility in Virtual ENvironments for Blind and Low-Vision People

Venkatesh Potluri, Xinyun Cao, Kexin Phyllis Ju
article en

Abstract

As virtual 3D environments become more prevalent, equitable access is essential for blind and low-vision (BLV) users, who face challenges with spatial awareness, navigation, and interaction. Prior work has explored supplementing visual information with auditory or haptic modalities, but these methods are static and offer limited support for dynamic, in-context adaptation. Recent advances in generative AI allow users to query and modify 3D scenes via natural language, introducing a paradigm that offers greater flexibility and control for accessibility. We present RAVEN, a system that enables BLV users to issue queries and modification prompts to improve the runtime accessibility of 3D virtual scenes. We evaluated RAVEN with eight BLV people and six Unity developers, generating empirical insights into how conversational programming can support personalized accessibility in 3D environments. Our work highlights both the promise of natural language interaction—intuitive, flexible, and empowering—and the challenges of ensuring reliability, transparency, and trust in generative AI–driven accessibility systems.

University of Michigan (US)
Openalex Percentile: Top 100%
Tactile and Sensory Interactions
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