Characterization of eye blink parameters during high and low-dynamic scenes in different video game genres

Blink rate was similarly reduced in all gameplay situations, although action games had the largest impact on blink irregularity. Incomplete blinks did not differ between genres. Blinks tended to occur less during high-dynamic in-game scenes across videogame genres, with potential implications on ocular discomfort and dryness.

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Publication Details

Journal
Journal of Optometry
Published
2025-10-16
DOI
https://doi.org/10.1016/j.optom.2025.100584
Citations
1
Primary Topic
Gaze Tracking and Assistive Technology
Type
article
Field-Weighted Citation Impact
1.94
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article

Characterization of eye blink parameters during high and low-dynamic scenes in different video game genres

Maite Valentino, Genı́s Cardona, Marc Argilés
1 citations
Journal of Optometry
Gaze Tracking and Assistive Technology
1.94
article

Characterization of eye blink parameters during high and low-dynamic scenes in different video game genres

Maite Valentino, Genı́s Cardona, Marc Argilés
article en
1 citations

Abstract

Blink rate was similarly reduced in all gameplay situations, although action games had the largest impact on blink irregularity. Incomplete blinks did not differ between genres. Blinks tended to occur less during high-dynamic in-game scenes across videogame genres, with potential implications on ocular discomfort and dryness.

Journal of OptometryVol. 19(1)
Universitat Politècnica de Catalunya (ES)
Openalex Percentile: Top 12%
Gaze Tracking and Assistive Technology
1.94
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