Maladaptive daydreaming, self-concept clarity, and gaming disorder symptoms assessed through DSM-5 and ICD-11: the role of fantasy and escape motives

The present study tested a model proposing a pathway from maladaptive daydreaming (MD) and low self-concept clarity (SCC) to Internet Gaming Disorder (IGD) symptoms, mediated by fantasy and escape motives. Using a sample of 300 adolescent and young adult gamers (M = 18.26; SD = 2.84; 48% female), the structural equation models showed a good fit to the data regardless of the diagnostic criteria applied (i.e. DSM-5 or ICD-11 guidelines). However, when applying a more conservative approach that included only items assessing loss of control, continuation of gaming despite harms, and impairment as main symptoms (i.e. the criteria identified by the Delphi study), only an indirect path from MD to IGD symptoms via fantasy was identified. Players most likely to exhibit the symptoms that best distinguish problematic engagement from healthy passion may be those who are motivated by a desire to step outside their usual identity and who prefer fantasy worlds.

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Publication Details

Journal
Behaviour and Information Technology
Published
2025-10-17
DOI
https://doi.org/10.1080/0144929x.2025.2574370
Primary Topic
Mind wandering and attention
Type
article
Field-Weighted Citation Impact
0.00
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article

Maladaptive daydreaming, self-concept clarity, and gaming disorder symptoms assessed through DSM-5 and ICD-11: the role of fantasy and escape motives

Silvia Casale, Alessia Musicò, Simon Ghinassi, Adriano Schimmenti
Behaviour and Information Technology
Mind wandering and attention
article

Maladaptive daydreaming, self-concept clarity, and gaming disorder symptoms assessed through DSM-5 and ICD-11: the role of fantasy and escape motives

Silvia Casale, Alessia Musicò, Simon Ghinassi, Adriano Schimmenti
article en

Abstract

The present study tested a model proposing a pathway from maladaptive daydreaming (MD) and low self-concept clarity (SCC) to Internet Gaming Disorder (IGD) symptoms, mediated by fantasy and escape motives. Using a sample of 300 adolescent and young adult gamers (M = 18.26; SD = 2.84; 48% female), the structural equation models showed a good fit to the data regardless of the diagnostic criteria applied (i.e. DSM-5 or ICD-11 guidelines). However, when applying a more conservative approach that included only items assessing loss of control, continuation of gaming despite harms, and impairment as main symptoms (i.e. the criteria identified by the Delphi study), only an indirect path from MD to IGD symptoms via fantasy was identified. Players most likely to exhibit the symptoms that best distinguish problematic engagement from healthy passion may be those who are motivated by a desire to step outside their usual identity and who prefer fantasy worlds.

Behaviour and Information Technology
University of Pisa (IT), Università degli Studi di Enna Kore (IT), University of Florence (IT)
Openalex Percentile: Top 71%
Mind wandering and attention
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