SpeechCap: Leveraging Playful Impact Captions to Facilitate Interpersonal Communication in Social Virtual Reality

Social Virtual Reality (VR) offers immersive, interactive, and engaging mechanisms for collaborative activities within virtual environments. However, interpersonal communication in social VR remains constrained by existing mediums and channels. To address this limitation, we introduce an impact-caption-inspired approach to facilitate real-time conversations in social VR. Impact captions are a type of typographic visual effects commonly employed in videos to convey verbal messages and non-verbal cues simultaneously for enhancing viewer engagement. Starting with an exploration of the design space of impact captions, we subsequently developed a proof-of-concept system, SpeechCap, that enables users to communicate through speech-driven impact captions in VR. Using the system, we conducted a user study (N=14) to assess the effectiveness of the visual and interaction design of our approach, revealing the strengths in enhancing interactivity and integrating of verbal and non-verbal information. We conclude by discussing key findings related to visual rhetoric, interactivity of communication mediums, and ambiguity, and offer design implications aimed at improving interpersonal communication in social VR.

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Publication Details

Journal
Proceedings of the ACM on Human-Computer Interaction
Published
2025-10-16
DOI
https://doi.org/10.1145/3757427
Citations
2
Primary Topic
Language, Metaphor, and Cognition
Type
article
Field-Weighted Citation Impact
4.24
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article

SpeechCap: Leveraging Playful Impact Captions to Facilitate Interpersonal Communication in Social Virtual Reality

Yu Zhang, Siying Hu, Zhicong Lu, Yi Wen
2 citations
Proceedings of the ACM on Human-Computer Interaction
Language, Metaphor, and Cognition
4.24
article

SpeechCap: Leveraging Playful Impact Captions to Facilitate Interpersonal Communication in Social Virtual Reality

Yu Zhang, Siying Hu, Zhicong Lu, Yi Wen
article en
2 citations

Abstract

Social Virtual Reality (VR) offers immersive, interactive, and engaging mechanisms for collaborative activities within virtual environments. However, interpersonal communication in social VR remains constrained by existing mediums and channels. To address this limitation, we introduce an impact-caption-inspired approach to facilitate real-time conversations in social VR. Impact captions are a type of typographic visual effects commonly employed in videos to convey verbal messages and non-verbal cues simultaneously for enhancing viewer engagement. Starting with an exploration of the design space of impact captions, we subsequently developed a proof-of-concept system, SpeechCap, that enables users to communicate through speech-driven impact captions in VR. Using the system, we conducted a user study (N=14) to assess the effectiveness of the visual and interaction design of our approach, revealing the strengths in enhancing interactivity and integrating of verbal and non-verbal information. We conclude by discussing key findings related to visual rhetoric, interactivity of communication mediums, and ambiguity, and offer design implications aimed at improving interpersonal communication in social VR.

Proceedings of the ACM on Human-Computer InteractionVol. 9(7)
George Mason University (US), City University of Hong Kong (HK)
Openalex Percentile: Top 6%
Language, Metaphor, and Cognition
4.24
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