Students' Privacy and Ethical Concerns of Using Social Virtual Worlds for Online Learning

Social virtual worlds provide students in remote online courses with a unique approach to collaborative work and social interactions. However, the use of social virtual worlds in online learning raises concerns about what privacy and ethical issues students might encounter. To shed light on this topic, we examined college students' ( N = 68) ethical and privacy concerns about using social virtual worlds in multiple class sessions, courses, universities, virtual environments, and technologies. Students revealed (a) struggling to manage their identity between classmates and strangers, (b) discomfort over violations of their avatars' personal space, (c) problems of vulnerable populations experiencing harassment, nudity, and loneliness, and (d) concern over companies tracking and storing user data. In addition, the students described the technological advantages that mitigated their privacy and ethical concerns. We discuss the implications of our findings for the future of collaborative learning and the design of social virtual worlds.

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Publication Details

Journal
Proceedings of the ACM on Human-Computer Interaction
Published
2025-10-16
DOI
https://doi.org/10.1145/3757428
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.00
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article

Students' Privacy and Ethical Concerns of Using Social Virtual Worlds for Online Learning

Sun Joo Ahn, Jakki O. Bailey, Blair MacIntyre, Andrea Stevenson Won et al.
Proceedings of the ACM on Human-Computer Interaction
Virtual Reality Applications and Impacts
article

Students' Privacy and Ethical Concerns of Using Social Virtual Worlds for Online Learning

Sun Joo Ahn, Jakki O. Bailey, Blair MacIntyre, Andrea Stevenson Won, Xinyue You
article en

Abstract

Social virtual worlds provide students in remote online courses with a unique approach to collaborative work and social interactions. However, the use of social virtual worlds in online learning raises concerns about what privacy and ethical issues students might encounter. To shed light on this topic, we examined college students' ( N = 68) ethical and privacy concerns about using social virtual worlds in multiple class sessions, courses, universities, virtual environments, and technologies. Students revealed (a) struggling to manage their identity between classmates and strangers, (b) discomfort over violations of their avatars' personal space, (c) problems of vulnerable populations experiencing harassment, nudity, and loneliness, and (d) concern over companies tracking and storing user data. In addition, the students described the technological advantages that mitigated their privacy and ethical concerns. We discuss the implications of our findings for the future of collaborative learning and the design of social virtual worlds.

Proceedings of the ACM on Human-Computer InteractionVol. 9(7)
Northeastern University (US), Grady Memorial Hospital (US), University of Georgia (US), University of Oregon (US), Cornell University (US), University of Portland (US), The University of Texas at Austin (US)
Openalex Percentile: Top 70%
Virtual Reality Applications and Impacts
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Students' Privacy and Ethical Concerns of Using Social Virtual Worlds for Online Learning — Sun Joo Ahn, Jakki O. Bailey, et al. · Proceedings of the ACM on Human-Computer Interaction (2025) | TGRS Research Map | TGRS