Quality Assessment of 3D Human Animation: Subjective and Objective Evaluation

Virtual human animations have a wide range of applications in virtual and augmented reality. While automatic generation methods of animated virtual humans have been developed, assessing their quality remains challenging. Recently, approaches introducing task-oriented evaluation metrics have been proposed, leveraging neural network training. However, quality assessment measures for animated virtual humans not generated with parametric body models have yet to be developed. In this context, we introduce a first such quality assessment measure leveraging a novel data-driven framework. First, we generate a dataset of virtual human animations together with their corresponding subjective realism evaluation scores collected with a user study. Second, we use the resulting dataset to learn predicting perceptual evaluation scores. Results indicate that training a linear regressor on our dataset results in a correlation of 90%, which outperforms a strong deep learning baseline.

Authors

Institutions

Publication Details

Journal
IEEE Transactions on Visualization and Computer Graphics
Published
2025-11-12
DOI
https://doi.org/10.1109/tvcg.2025.3631385
Primary Topic
3D Shape Modeling and Analysis
Type
article
Field-Weighted Citation Impact
0.00

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Quality Assessment of 3D Human Animation: Subjective and Objective Evaluation

Anne‐Hélène Olivier, Stefanie Wuhrer, Ludovic Hoyet, Katja Zibrek et al.
IEEE Transactions on Visualization and Computer Graphics
3D Shape Modeling and Analysis
article

Quality Assessment of 3D Human Animation: Subjective and Objective Evaluation

Anne‐Hélène Olivier, Stefanie Wuhrer, Ludovic Hoyet, Katja Zibrek, Rim Rekik
article en

Abstract

Virtual human animations have a wide range of applications in virtual and augmented reality. While automatic generation methods of animated virtual humans have been developed, assessing their quality remains challenging. Recently, approaches introducing task-oriented evaluation metrics have been proposed, leveraging neural network training. However, quality assessment measures for animated virtual humans not generated with parametric body models have yet to be developed. In this context, we introduce a first such quality assessment measure leveraging a novel data-driven framework. First, we generate a dataset of virtual human animations together with their corresponding subjective realism evaluation scores collected with a user study. Second, we use the resulting dataset to learn predicting perceptual evaluation scores. Results indicate that training a linear regressor on our dataset results in a correlation of 90%, which outperforms a strong deep learning baseline.

IEEE Transactions on Visualization and Computer GraphicsVol. 32(2)
Centre National de la Recherche Scientifique (FR), Institut national de recherche en sciences et technologies du numérique (FR), Trinity College Dublin (IE), Institut de Recherche en Informatique et Systèmes Aléatoires (FR), Université Rennes 2 (FR), Centre Inria de l'Université Grenoble Alpes (FR), Université de Rennes (FR), Université Grenoble Alpes (FR)
Agence Nationale de la Recherche
Openalex Percentile: Top 69%
3D Shape Modeling and Analysis
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Quality Assessment of 3D Human Animation: Subjective and Objective Evaluation — Anne‐Hélène Olivier, Stefanie Wuhrer, et al. · IEEE Transactions on Visualization and Computer Graphics (2025) | TGRS Research Map | TGRS