Stories and Voice Agents to Support Social Roleplay for Preschool Children

To better support children's development of social skills through activities like face-to-face social roleplay, child-computer interaction researchers have employed a variety of strategies, with recent focus on tangible and embodied interactions. This article presents the results of a study conducted in South America focused on supporting face-to-face social roleplay for typically developing preschool children, examining the effect of adding and removing the digital layer of the tangible system. The results of the study provide insights into the challenges of supporting children moving to more complex forms of social roleplay, the diverse impact of adding and removing digital layers of tangible devices across children, and the ways in which what may appear as minor cultural differences can impact the deployment of a system to support social roleplay among preschool children.

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Publication Details

Journal
Proceedings of the ACM on Human-Computer Interaction
Published
2025-10-16
DOI
https://doi.org/10.1145/3757506
Primary Topic
Child Development and Digital Technology
Type
article
Field-Weighted Citation Impact
0.00
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article

Stories and Voice Agents to Support Social Roleplay for Preschool Children

Flannery Hope Currin, Ewelina Bakała, Anaclara Gerosa, Juan Pablo Hourcade et al.
Proceedings of the ACM on Human-Computer Interaction
Child Development and Digital Technology
article

Stories and Voice Agents to Support Social Roleplay for Preschool Children

Flannery Hope Currin, Ewelina Bakała, Anaclara Gerosa, Juan Pablo Hourcade, Catalina Suárez, Eugenia Vázquez
article en

Abstract

To better support children's development of social skills through activities like face-to-face social roleplay, child-computer interaction researchers have employed a variety of strategies, with recent focus on tangible and embodied interactions. This article presents the results of a study conducted in South America focused on supporting face-to-face social roleplay for typically developing preschool children, examining the effect of adding and removing the digital layer of the tangible system. The results of the study provide insights into the challenges of supporting children moving to more complex forms of social roleplay, the diverse impact of adding and removing digital layers of tangible devices across children, and the ways in which what may appear as minor cultural differences can impact the deployment of a system to support social roleplay among preschool children.

Proceedings of the ACM on Human-Computer InteractionVol. 9(7)
University of Iowa (US), Universidad de la República de Uruguay (UY)
Openalex Percentile: Top 68%
Child Development and Digital Technology
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