Multi-method proof-of-concept evaluation for R2Play: a novel multi-domain return-to-play assessment tool for concussion

Return-to-play (RtoP) clearance after concussion typically involves single- and dual-task assessments that do not reflect the speed or complexity of sport. We developed R2Play, a dynamic multi-domain assessment tool for concussion. This study aimed to (1) demonstrate proof of concept for R2Play by evaluating alignment with design objectives (easy to use, fun, sport-like, clinically valuable, resource efficient, and flexible); and (2) document subsequent iterations to R2Play design. A multi-method evaluation was performed wherein clinicians were paired with youth to test R2Play together and complete separate semi-structured interviews. Quantitative metrics included the System Usability Scale (SUS), heart rate (HR), ratings of perceived exertion (RPE), assessment durations, and R2Play completion times, errors, and multi-task cost scores (changes in performance with the introduction of new challenges). Interviews explored perspectives on design objectives, analyzed using content analysis. Participants included five clinicians (n = 2 occupational therapy; n = 1 physiotherapy; n = 1 athletic therapy; n = 1 medicine) and 10 youth (ages 10-22 years). Assessments took 30-40 minutes despite minor technical challenges (e.g., unresponsive equipment). Clinician-rated usability was good-to-excellent (SUS = 81 ± 8.4; 95% CI: 73.6, 88.4) and youth reported that instructions were easy to follow. Moderate-to-high-intensity exertion was achieved (peak HR = 80 ± 11% age-predicted maximal; 95% CI: 77.4%, 88.5%). Multi-task cost scores reflected some aspects of hypothesized level demand loading. Clinicians described R2Play as potentially valuable to assess sport tolerance and enable rich observations of multi-domain skill integration. Tables were constructed to map study findings onto design iterations. This study supports proof-of-concept for R2Play, a new multi-domain concussion assessment tool, and identified areas for improvement, which has informed changes to the design of R2Play before broader evaluation among youth post-concussion.

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Publication Details

Journal
PLOS Digital Health
Published
2025-10-14
DOI
https://doi.org/10.1371/journal.pdig.0001049
Citations
1
Primary Topic
Traumatic Brain Injury Research
Type
article
Field-Weighted Citation Impact
1.35
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article

Multi-method proof-of-concept evaluation for R2Play: a novel multi-domain return-to-play assessment tool for concussion

Andrew Lovell, Pavreet K. Gill, Elaine Biddiss, Emily Lam et al.
1 citations
PLOS Digital Health
Traumatic Brain Injury Research
1.35
article

Multi-method proof-of-concept evaluation for R2Play: a novel multi-domain return-to-play assessment tool for concussion

Andrew Lovell, Pavreet K. Gill, Elaine Biddiss, Emily Lam, Danielle DuPlessis, Fanny Hotzé, Josh Shore, Shannon E. Scratch, Andrea Hickling
article en
1 citations

Abstract

Return-to-play (RtoP) clearance after concussion typically involves single- and dual-task assessments that do not reflect the speed or complexity of sport. We developed R2Play, a dynamic multi-domain assessment tool for concussion. This study aimed to (1) demonstrate proof of concept for R2Play by evaluating alignment with design objectives (easy to use, fun, sport-like, clinically valuable, resource efficient, and flexible); and (2) document subsequent iterations to R2Play design. A multi-method evaluation was performed wherein clinicians were paired with youth to test R2Play together and complete separate semi-structured interviews. Quantitative metrics included the System Usability Scale (SUS), heart rate (HR), ratings of perceived exertion (RPE), assessment durations, and R2Play completion times, errors, and multi-task cost scores (changes in performance with the introduction of new challenges). Interviews explored perspectives on design objectives, analyzed using content analysis. Participants included five clinicians (n = 2 occupational therapy; n = 1 physiotherapy; n = 1 athletic therapy; n = 1 medicine) and 10 youth (ages 10-22 years). Assessments took 30-40 minutes despite minor technical challenges (e.g., unresponsive equipment). Clinician-rated usability was good-to-excellent (SUS = 81 ± 8.4; 95% CI: 73.6, 88.4) and youth reported that instructions were easy to follow. Moderate-to-high-intensity exertion was achieved (peak HR = 80 ± 11% age-predicted maximal; 95% CI: 77.4%, 88.5%). Multi-task cost scores reflected some aspects of hypothesized level demand loading. Clinicians described R2Play as potentially valuable to assess sport tolerance and enable rich observations of multi-domain skill integration. Tables were constructed to map study findings onto design iterations. This study supports proof-of-concept for R2Play, a new multi-domain concussion assessment tool, and identified areas for improvement, which has informed changes to the design of R2Play before broader evaluation among youth post-concussion.

PLOS Digital HealthVol. 4(10)
University of Toronto (CA), York University (CA), Toronto Rehabilitation Institute (CA), Holland Bloorview Kids Rehabilitation Hospital (CA)
Openalex Percentile: Top 15%
Traumatic Brain Injury Research
1.35
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