Multi-method proof-of-concept evaluation for R2Play: a novel multi-domain return-to-play assessment tool for concussion
Return-to-play (RtoP) clearance after concussion typically involves single- and dual-task assessments that do not reflect the speed or complexity of sport. We developed R2Play, a dynamic multi-domain assessment tool for concussion. This study aimed to (1) demonstrate proof of concept for R2Play by evaluating alignment with design objectives (easy to use, fun, sport-like, clinically valuable, resource efficient, and flexible); and (2) document subsequent iterations to R2Play design. A multi-method evaluation was performed wherein clinicians were paired with youth to test R2Play together and complete separate semi-structured interviews. Quantitative metrics included the System Usability Scale (SUS), heart rate (HR), ratings of perceived exertion (RPE), assessment durations, and R2Play completion times, errors, and multi-task cost scores (changes in performance with the introduction of new challenges). Interviews explored perspectives on design objectives, analyzed using content analysis. Participants included five clinicians (n = 2 occupational therapy; n = 1 physiotherapy; n = 1 athletic therapy; n = 1 medicine) and 10 youth (ages 10-22 years). Assessments took 30-40 minutes despite minor technical challenges (e.g., unresponsive equipment). Clinician-rated usability was good-to-excellent (SUS = 81 ± 8.4; 95% CI: 73.6, 88.4) and youth reported that instructions were easy to follow. Moderate-to-high-intensity exertion was achieved (peak HR = 80 ± 11% age-predicted maximal; 95% CI: 77.4%, 88.5%). Multi-task cost scores reflected some aspects of hypothesized level demand loading. Clinicians described R2Play as potentially valuable to assess sport tolerance and enable rich observations of multi-domain skill integration. Tables were constructed to map study findings onto design iterations. This study supports proof-of-concept for R2Play, a new multi-domain concussion assessment tool, and identified areas for improvement, which has informed changes to the design of R2Play before broader evaluation among youth post-concussion.
Authors
- Andrew Lovell (ORCID: https://orcid.org/0000-0001-9985-0432)
- Pavreet K. Gill
- Elaine Biddiss (ORCID: https://orcid.org/0000-0001-5369-2934)
- Emily Lam (ORCID: https://orcid.org/0000-0002-1931-2691)
- Danielle DuPlessis (ORCID: https://orcid.org/0000-0003-4456-6017)
- Fanny Hotzé
- Josh Shore (ORCID: https://orcid.org/0000-0002-9060-2173)
- Shannon E. Scratch (ORCID: https://orcid.org/0000-0001-9191-2571)
- Andrea Hickling (ORCID: https://orcid.org/0000-0001-6251-6369)
Institutions
- University of Toronto (CA)
- York University (CA)
- Toronto Rehabilitation Institute (CA)
- Holland Bloorview Kids Rehabilitation Hospital (CA)
Publication Details
- Journal
- PLOS Digital Health
- Published
- 2025-10-14
- DOI
- https://doi.org/10.1371/journal.pdig.0001049
- Citations
- 1
- Primary Topic
- Traumatic Brain Injury Research
- Type
- article
- Field-Weighted Citation Impact
- 1.35