Robust and efficient pre-processing techniques for particle-based methods including dynamic boundary generation

Obtaining high-quality particle distributions for stable and accurate particle-based simulations poses significant challenges, especially for complex geometries. We introduce a preprocessing technique for 2D and 3D geometries, optimized for smoothed particle hydrodynamics (SPH) and other particle-based methods. Our pipeline begins with the generation of a resolution-adaptive point cloud near the geometry's surface employing a face-based neighborhood search. This point cloud forms the basis for a signed distance field, enabling efficient, localized computations near surface regions. To create an initial particle configuration, we apply a hierarchical winding number method for fast and accurate inside-outside segmentation. Particle positions are then relaxed using an SPH-inspired scheme, which also serves to pack boundary particles. This ensures full kernel support and promotes isotropic distributions while preserving the geometry interface. By leveraging the meshless nature of particle-based methods, our approach does not require connectivity information and is thus straightforward to integrate into existing particle-based frameworks. It is robust to imperfect input geometries and memory-efficient without compromising performance. Moreover, our experiments demonstrate that with increasingly higher resolution, the resulting particle distribution converges to the exact geometry.

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Publication Details

Journal
Computer Physics Communications
Published
2025-10-15
DOI
https://doi.org/10.1016/j.cpc.2025.109898
Primary Topic
Fluid Dynamics Simulations and Interactions
Type
article
Field-Weighted Citation Impact
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article

Robust and efficient pre-processing techniques for particle-based methods including dynamic boundary generation

Erik Faulhaber, Gregor J. Gassner, S. Berger, Michael Schlottke‐Lakemper et al.
Computer Physics Communications
Fluid Dynamics Simulations and Interactions
article

Robust and efficient pre-processing techniques for particle-based methods including dynamic boundary generation

Erik Faulhaber, Gregor J. Gassner, S. Berger, Michael Schlottke‐Lakemper, Niklas S. Neher, Christian Weißenfels
article en

Abstract

Obtaining high-quality particle distributions for stable and accurate particle-based simulations poses significant challenges, especially for complex geometries. We introduce a preprocessing technique for 2D and 3D geometries, optimized for smoothed particle hydrodynamics (SPH) and other particle-based methods. Our pipeline begins with the generation of a resolution-adaptive point cloud near the geometry's surface employing a face-based neighborhood search. This point cloud forms the basis for a signed distance field, enabling efficient, localized computations near surface regions. To create an initial particle configuration, we apply a hierarchical winding number method for fast and accurate inside-outside segmentation. Particle positions are then relaxed using an SPH-inspired scheme, which also serves to pack boundary particles. This ensures full kernel support and promotes isotropic distributions while preserving the geometry interface. By leveraging the meshless nature of particle-based methods, our approach does not require connectivity information and is thus straightforward to integrate into existing particle-based frameworks. It is robust to imperfect input geometries and memory-efficient without compromising performance. Moreover, our experiments demonstrate that with increasingly higher resolution, the resulting particle distribution converges to the exact geometry.

Computer Physics CommunicationsVol. 318
University of Stuttgart (DE), University of Augsburg (DE), University of Cologne (DE), Institute of High Performance Computing (SG), Helmholtz-Zentrum Hereon (DE)
Openalex Percentile: Top 69%
Fluid Dynamics Simulations and Interactions
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