American Ghoul – Race in the Fallout Games in the Context of US Race Relations

This essay explores how the Fallout game series reimagines the zombie through its figure of the ghoul, questioning its role as a mirror of American racial politics. Unlike the generic video game zombie, which many titles use as a ubiquitous antagonist, Fallout’s ghoul foregrounds ongoing processes of racialization and de-racialization, showing how play, history, race, science fiction, and monstrosity intersect. Drawing on the cultural genealogy of zombie figures, the analysis details how the ghoul’s uncanny status as posthuman and monstrous Other invites players into affective and ethical entanglements that may reveal the persistence of racial antagonisms. While encounters with ghouls tend to expose the racist basis of xenophobia and anti-ghoul bigotry in Fallout 3 and New Vegas, the later titles increasingly downplay or erase these dimensions. By tracing how ghouls oscillate between individualized voices and faceless hordes, the essay shows how game design mirrors larger cultural struggles to confront or suppress race. Situating Fallout’s shifting portrayals against the backdrop of US race relations, ranging from the Bush era’s War on Terror to Trump’s populist xenophobia, it reads the figure as a contested and complex site for America’s haunted racial unconscious.

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Publication Details

Journal
New American Studies Journal
Published
2025-10-15
DOI
https://doi.org/10.18422/77-2540
Primary Topic
Sports, Gender, and Society
Type
article
Field-Weighted Citation Impact
0.00
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article

American Ghoul – Race in the Fallout Games in the Context of US Race Relations

Moritz Wischert-Zielke
New American Studies Journal
Sports, Gender, and Society
article

American Ghoul – Race in the Fallout Games in the Context of US Race Relations

Moritz Wischert-Zielke
article en

Abstract

This essay explores how the Fallout game series reimagines the zombie through its figure of the ghoul, questioning its role as a mirror of American racial politics. Unlike the generic video game zombie, which many titles use as a ubiquitous antagonist, Fallout’s ghoul foregrounds ongoing processes of racialization and de-racialization, showing how play, history, race, science fiction, and monstrosity intersect. Drawing on the cultural genealogy of zombie figures, the analysis details how the ghoul’s uncanny status as posthuman and monstrous Other invites players into affective and ethical entanglements that may reveal the persistence of racial antagonisms. While encounters with ghouls tend to expose the racist basis of xenophobia and anti-ghoul bigotry in Fallout 3 and New Vegas, the later titles increasingly downplay or erase these dimensions. By tracing how ghouls oscillate between individualized voices and faceless hordes, the essay shows how game design mirrors larger cultural struggles to confront or suppress race. Situating Fallout’s shifting portrayals against the backdrop of US race relations, ranging from the Bush era’s War on Terror to Trump’s populist xenophobia, it reads the figure as a contested and complex site for America’s haunted racial unconscious.

New American Studies JournalVol. 77
Catholic University of Eichstätt-Ingolstadt (DE)
Openalex Percentile: Top 64%
Sports, Gender, and Society
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American Ghoul – Race in the Fallout Games in the Context of US Race Relations — Moritz Wischert-Zielke · New American Studies Journal (2025) | TGRS Research Map | TGRS