Practical Uses of Generative AI for the Classroom and the Library

This paper expands upon an in-person session that discussed the practical uses of generative AI by students, professionals, and librarians, and includes more material than could be discussed during the session. The paper discusses the nature of generative AI and prompt engineering, as well as various uses of AI. Each use includes a brief description and then either a comment about its use or an example of an appropriate prompt. The paper ends with a list of resources for understanding generative AI and links to the technologies mentioned within.

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Publication Details

Journal
ATLA Summary of Proceedings
Published
2025-03-10
DOI
https://doi.org/10.31046/8gqpkg29
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Practical Uses of Generative AI for the Classroom and the Library

Steve Jung
ATLA Summary of Proceedings
Educational Games and Gamification
article

Practical Uses of Generative AI for the Classroom and the Library

Steve Jung
article en

Abstract

This paper expands upon an in-person session that discussed the practical uses of generative AI by students, professionals, and librarians, and includes more material than could be discussed during the session. The paper discusses the nature of generative AI and prompt engineering, as well as various uses of AI. Each use includes a brief description and then either a comment about its use or an example of an appropriate prompt. The paper ends with a list of resources for understanding generative AI and links to the technologies mentioned within.

ATLA Summary of Proceedings
Hope International University (US)
Openalex Percentile: Top 69%
Educational Games and Gamification
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Practical Uses of Generative AI for the Classroom and the Library — Steve Jung · ATLA Summary of Proceedings (2025) | TGRS Research Map | TGRS