Strengthening Teacher Creativity through the Blended Product Training Model in the Development of Digital Libraries

Aim: This research aims to measure the effectiveness of the Blended Product Training model in enhancing teachers' creativity in developing digital libraries. The steps of the Blended Product Training model are divided into three stages: (1) conducted synchronously to deliver the material while simultaneously designing the digital library product to be developed, (2) the second stage is conducted asynchronously, where the process of independently producing the digital library takes place, and (3) the final stage is conducted synchronously again, involving the evaluation of the product results through presentations, discussions, and reflections on the training process and achievements. Study Design: The research used a quasi-experimental method with a one group pre-test post-test design. The research subjects were 25 teachers who worked as librarians. Methodology: Data collection was conducted through a creativity questionnaire with assessment aspects (1) the ability to create innovative ideas, (2) skills in developing digital products, (3) creative use of technology, (4) problem-solving through innovative approaches, and (5) originality of work. Results: The data obtained were analyzed using the n-gain test to compare the difference between pretest and posttest scores after the training. The analysis results yielded an N gain score of 0.5979 with a standard deviation of 0.05966 and an N gain percentage of 59.7874, while the standard deviation value was 5.96634. Conclusion: The results of training research using the Blended Product Training model are quite effective in improving the competence of digital library development teachers. This training not only results in an increase in knowledge but also encourages teachers to create original digital libraries that meet the needs of the school. It is recommended that training with this approach be more widely adopted with ongoing technical support to ensure successful implementation in the educational environment.

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Publication Details

Journal
Journal of Education Society and Behavioural Science
Published
2025-10-14
DOI
https://doi.org/10.9734/jesbs/2025/v38i51430
Primary Topic
Educational Methods and Media Use
Type
article
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article

Strengthening Teacher Creativity through the Blended Product Training Model in the Development of Digital Libraries

Hari Sugiharto Setyaedhi, Adhitya Amarulloh, Fajar Arianto, Rico Eko Andrianto
Journal of Education Society and Behavioural Science
Educational Methods and Media Use
article

Strengthening Teacher Creativity through the Blended Product Training Model in the Development of Digital Libraries

Hari Sugiharto Setyaedhi, Adhitya Amarulloh, Fajar Arianto, Rico Eko Andrianto
article en

Abstract

Aim: This research aims to measure the effectiveness of the Blended Product Training model in enhancing teachers' creativity in developing digital libraries. The steps of the Blended Product Training model are divided into three stages: (1) conducted synchronously to deliver the material while simultaneously designing the digital library product to be developed, (2) the second stage is conducted asynchronously, where the process of independently producing the digital library takes place, and (3) the final stage is conducted synchronously again, involving the evaluation of the product results through presentations, discussions, and reflections on the training process and achievements. Study Design: The research used a quasi-experimental method with a one group pre-test post-test design. The research subjects were 25 teachers who worked as librarians. Methodology: Data collection was conducted through a creativity questionnaire with assessment aspects (1) the ability to create innovative ideas, (2) skills in developing digital products, (3) creative use of technology, (4) problem-solving through innovative approaches, and (5) originality of work. Results: The data obtained were analyzed using the n-gain test to compare the difference between pretest and posttest scores after the training. The analysis results yielded an N gain score of 0.5979 with a standard deviation of 0.05966 and an N gain percentage of 59.7874, while the standard deviation value was 5.96634. Conclusion: The results of training research using the Blended Product Training model are quite effective in improving the competence of digital library development teachers. This training not only results in an increase in knowledge but also encourages teachers to create original digital libraries that meet the needs of the school. It is recommended that training with this approach be more widely adopted with ongoing technical support to ensure successful implementation in the educational environment.

Journal of Education Society and Behavioural ScienceVol. 38(5)
Universitas Negeri Surabaya (ID)
Openalex Percentile: Top 58%
Educational Methods and Media Use
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