Snakes and Ladders Game Increases Counting Interest in Young Children

General Background: Early childhood education plays a crucial role in cognitive and skill development, where engaging learning methods are essential. Specific Background: Mathematical skills, particularly counting, are fundamental for early learners; however, conventional methods often fail to maintain children's interest. Knowledge Gap: Limited research explores the effectiveness of interactive games in fostering numeracy enthusiasm among preschoolers. Aims: This study aims to investigate the impact of the Snakes and Ladders game on enhancing counting interest in children aged 5–6 years at TK PKK Sendangagung. Results: A classroom action research (CAR) method was employed with 11 students, showing a significant increase in interest—from 7.38% in the pre-cycle to 35.79% in Cycle I and 81.25% in Cycle II. Novelty: Unlike previous studies, this research modifies the traditional Snakes and Ladders game by integrating movement-based learning, aligning with children's natural inclination toward play. Implications: The findings suggest that incorporating interactive and engaging educational tools can effectively boost children's motivation and cognitive development, providing a viable strategy for early childhood educators to enhance numeracy skills through play-based learning. Highlights: Interactive Learning Boosts Interest – The Snakes and Ladders game significantly enhances children's enthusiasm for learning to count, increasing engagement through play. Proven Effectiveness – Interest in counting rose from 7.38% (pre-cycle) to 81.25% (Cycle II), demonstrating the game's impact on early numeracy skills. Practical Implications for Educators – Play-based learning strategies can be an effective alternative to traditional methods, making math more enjoyable and accessible for young learners. Keywords: Interest Learning, Count, Old Children

Authors

Publication Details

Journal
Indonesian Journal of Education Methods Development
Published
2025-08-11
DOI
https://doi.org/10.21070/ijemd.v20i3.862
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Snakes and Ladders Game Increases Counting Interest in Young Children

Choirun Nisak Aulina, Putri Jelita Trio Seftina
Indonesian Journal of Education Methods Development
Educational Games and Gamification
article

Snakes and Ladders Game Increases Counting Interest in Young Children

Choirun Nisak Aulina, Putri Jelita Trio Seftina
article en

Abstract

General Background: Early childhood education plays a crucial role in cognitive and skill development, where engaging learning methods are essential. Specific Background: Mathematical skills, particularly counting, are fundamental for early learners; however, conventional methods often fail to maintain children's interest. Knowledge Gap: Limited research explores the effectiveness of interactive games in fostering numeracy enthusiasm among preschoolers. Aims: This study aims to investigate the impact of the Snakes and Ladders game on enhancing counting interest in children aged 5–6 years at TK PKK Sendangagung. Results: A classroom action research (CAR) method was employed with 11 students, showing a significant increase in interest—from 7.38% in the pre-cycle to 35.79% in Cycle I and 81.25% in Cycle II. Novelty: Unlike previous studies, this research modifies the traditional Snakes and Ladders game by integrating movement-based learning, aligning with children's natural inclination toward play. Implications: The findings suggest that incorporating interactive and engaging educational tools can effectively boost children's motivation and cognitive development, providing a viable strategy for early childhood educators to enhance numeracy skills through play-based learning. Highlights: Interactive Learning Boosts Interest – The Snakes and Ladders game significantly enhances children's enthusiasm for learning to count, increasing engagement through play. Proven Effectiveness – Interest in counting rose from 7.38% (pre-cycle) to 81.25% (Cycle II), demonstrating the game's impact on early numeracy skills. Practical Implications for Educators – Play-based learning strategies can be an effective alternative to traditional methods, making math more enjoyable and accessible for young learners. Keywords: Interest Learning, Count, Old Children

Indonesian Journal of Education Methods DevelopmentVol. 20(3)
Openalex Percentile: Top 69%
Educational Games and Gamification
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