Team Games Tournament Method Improves Islamic Education Learning Outcomes

General Background: Education quality is strongly influenced by the teaching methods applied, as they shape students’ understanding and engagement. Specific Background: In Islamic Religious Education and Character Education at SDN Grogol 2 Kediri, conventional methods such as lectures and assignments have led to low student comprehension. Knowledge Gap: Limited studies have explored the application of the Team Games Tournament (TGT) cooperative learning model in early grade Islamic education using a classroom action research (CAR) framework. Aims: This study aimed to investigate the application of the TGT model to improve learning outcomes in grade II Islamic Religious Education. Results: Conducted over two CAR cycles involving 30 students, findings showed an increase in the average score from 69.33 (cycle I) with 40% not meeting the minimum criteria, to 77.46 (cycle II) with only 3% not meeting the criteria. Novelty: The research uniquely integrates TGT with structured digital game-based tournaments for Islamic education in early grades. Implications: These results suggest that TGT can serve as an effective and engaging pedagogical approach to improve student performance and participation in Islamic Religious Education at the elementary level. Highlights: Improved scores from cycle I to cycle II through TGT model Integration of digital games in Islamic Religious Education learning Active participation and reduced number of students below minimum criteria Keywords: Cooperative Learning, Team Games Tour, Islamic Education, Learning Outcomes, Elementary School

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Publication Details

Journal
Indonesian Journal of Education Methods Development
Published
2025-08-11
DOI
https://doi.org/10.21070/ijemd.v20i4.890
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Team Games Tournament Method Improves Islamic Education Learning Outcomes

Istikomah Istikomah, Mumu Zainal Mutaqin
Indonesian Journal of Education Methods Development
Educational Games and Gamification
article

Team Games Tournament Method Improves Islamic Education Learning Outcomes

Istikomah Istikomah, Mumu Zainal Mutaqin
article en

Abstract

General Background: Education quality is strongly influenced by the teaching methods applied, as they shape students’ understanding and engagement. Specific Background: In Islamic Religious Education and Character Education at SDN Grogol 2 Kediri, conventional methods such as lectures and assignments have led to low student comprehension. Knowledge Gap: Limited studies have explored the application of the Team Games Tournament (TGT) cooperative learning model in early grade Islamic education using a classroom action research (CAR) framework. Aims: This study aimed to investigate the application of the TGT model to improve learning outcomes in grade II Islamic Religious Education. Results: Conducted over two CAR cycles involving 30 students, findings showed an increase in the average score from 69.33 (cycle I) with 40% not meeting the minimum criteria, to 77.46 (cycle II) with only 3% not meeting the criteria. Novelty: The research uniquely integrates TGT with structured digital game-based tournaments for Islamic education in early grades. Implications: These results suggest that TGT can serve as an effective and engaging pedagogical approach to improve student performance and participation in Islamic Religious Education at the elementary level. Highlights: Improved scores from cycle I to cycle II through TGT model Integration of digital games in Islamic Religious Education learning Active participation and reduced number of students below minimum criteria Keywords: Cooperative Learning, Team Games Tour, Islamic Education, Learning Outcomes, Elementary School

Indonesian Journal of Education Methods DevelopmentVol. 20(4)
Openalex Percentile: Top 69%
Educational Games and Gamification
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