Quality of Work as a Result of AI-based Transformation in The Gaming Sector

The purpose of the study is to demonstrate how AI-based transformation is shaping changes in the quality of work in the gaming industry. The reason for conducting the study was the limited availability of information, in the literature, from the area of work process changes resulting from the implementation and application of AI. The resulting research gap is important because it is determined by changing attitudes, needs, interests of the public, among other things, making the gaming industry grow very rapidly (e.g., in 2024, growth in: the number of paying gamers by 5% generating $1.50 billion in revenue; the number of mobile games by 3%) finding newer and newer stakeholders. This growing volatility supported by the capabilities of artificial intelligence is defining new directions for the industry and significantly affecting the quality of employees and their labor market. The article uses secondary data indicated in reports, reports and other studies dealing with the subject of the research. The trends presented in the article indicate the emerging opportunities for employees, for example, in the use of the accelerator of creativity, experience, openness to change, which increase and use the potential of employees and provide opportunities for personal development while maintaining work-life balance.

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Publication Details

Journal
Communications of International Proceedings
Published
2025-10-14
DOI
https://doi.org/10.5171/2025.4522825
Primary Topic
Economic and Technological Systems Analysis
Type
article
Field-Weighted Citation Impact
0.00
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article

Quality of Work as a Result of AI-based Transformation in The Gaming Sector

Joanna Dyczkowska, Marcin Olkiewicz, Adam CZARNOTA
Communications of International Proceedings
Economic and Technological Systems Analysis
article

Quality of Work as a Result of AI-based Transformation in The Gaming Sector

Joanna Dyczkowska, Marcin Olkiewicz, Adam CZARNOTA
article en

Abstract

The purpose of the study is to demonstrate how AI-based transformation is shaping changes in the quality of work in the gaming industry. The reason for conducting the study was the limited availability of information, in the literature, from the area of work process changes resulting from the implementation and application of AI. The resulting research gap is important because it is determined by changing attitudes, needs, interests of the public, among other things, making the gaming industry grow very rapidly (e.g., in 2024, growth in: the number of paying gamers by 5% generating $1.50 billion in revenue; the number of mobile games by 3%) finding newer and newer stakeholders. This growing volatility supported by the capabilities of artificial intelligence is defining new directions for the industry and significantly affecting the quality of employees and their labor market. The article uses secondary data indicated in reports, reports and other studies dealing with the subject of the research. The trends presented in the article indicate the emerging opportunities for employees, for example, in the use of the accelerator of creativity, experience, openness to change, which increase and use the potential of employees and provide opportunities for personal development while maintaining work-life balance.

Communications of International Proceedings
Openalex Percentile: Top 62%
Economic and Technological Systems Analysis
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Quality of Work as a Result of AI-based Transformation in The Gaming Sector — Joanna Dyczkowska, Marcin Olkiewicz, et al. · Communications of International Proceedings (2025) | TGRS Research Map | TGRS