MR Kabuki: Mixed Reality Enabled Performing Arts

We developed a system for viewing Kabuki, a traditional Japanese performing art form, using a Mixed Reality headset, which was experienced by approximately 100 visitors as a demonstration experiment.Kabuki often deals with classical works and it is sometimes difficult to understand the story and dialogue.The MR headset enables visitors to see commentary on the story, characters, lines and lyrics, and hear additional sound effects without obstructing their view of the actual stage, which deepens their understanding and makes them more immersed in the performance.Demonstrations have shown that they are particularly useful for novice Kabuki audiences.

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Publication Details

Published
2024-11-28
DOI
https://doi.org/10.1145/3732437.3732745
Citations
1
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.37

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article

MR Kabuki: Mixed Reality Enabled Performing Arts

Soko Aoki, Mitsuhiro Tomita, A. Inada
1 citations
Virtual Reality Applications and Impacts
0.37
article

MR Kabuki: Mixed Reality Enabled Performing Arts

Soko Aoki, Mitsuhiro Tomita, A. Inada
article en
1 citations

Abstract

We developed a system for viewing Kabuki, a traditional Japanese performing art form, using a Mixed Reality headset, which was experienced by approximately 100 visitors as a demonstration experiment.Kabuki often deals with classical works and it is sometimes difficult to understand the story and dialogue.The MR headset enables visitors to see commentary on the story, characters, lines and lyrics, and hear additional sound effects without obstructing their view of the actual stage, which deepens their understanding and makes them more immersed in the performance.Demonstrations have shown that they are particularly useful for novice Kabuki audiences.

Chuo University (JP)
Iran Telecommunication Research Center, National Institute of Information and Communications Technology, Core Research for Evolutional Science and Technology
Openalex Percentile: Top 34%
Virtual Reality Applications and Impacts
0.37
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