Exploration on Pan-Business English Activity Simulation Training System Based on Virtual Reality Technology

In the global business environment, English is the key language for business communication. Traditional business English teaching lacks a practical environment, making it difficult to improve students’ practical skills. Therefore, we designed a pan-business English simulation training system based on virtual reality technology. The system is based on a deep learning framework and browser/server (B/S) architecture, which can simulate real business scenarios and provide students with rich practical opportunities. Students can carry out a variety of business activities in the system and get instant feedback. Experiments have proved that the system has superior performance, fast response speed, strong data processing capabilities and low system error rate and high availability. Compared with traditional 2D simulation systems, this system has more advantages in business English education. Its average response time is 1403.85 ms, the maximum packet processing power is 3280.5 kpps, the highest system error rate is 4.98%, the availability is 98.86%, the average CPU utilisation rate is 69.0808% and the average system throughput is 14.2617 MB/s. Students who use this system have significantly improved their business English proficiency, practical ability and self-confidence. Looking forward to the future, we will be committed to deepening research and development and promoting the widespread application of virtual reality (VR) technology in business English education to further enhance students’ business English proficiency and practical ability and contribute to the cultivation of international business talents.

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Publication Details

Journal
Journal of Information & Knowledge Management
Published
2025-10-13
DOI
https://doi.org/10.1142/s0219649225501035
Primary Topic
Innovative Educational Techniques
Type
article
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article

Exploration on Pan-Business English Activity Simulation Training System Based on Virtual Reality Technology

Xie Zhi-ming
Journal of Information & Knowledge Management
Innovative Educational Techniques
article

Exploration on Pan-Business English Activity Simulation Training System Based on Virtual Reality Technology

Xie Zhi-ming
article en

Abstract

In the global business environment, English is the key language for business communication. Traditional business English teaching lacks a practical environment, making it difficult to improve students’ practical skills. Therefore, we designed a pan-business English simulation training system based on virtual reality technology. The system is based on a deep learning framework and browser/server (B/S) architecture, which can simulate real business scenarios and provide students with rich practical opportunities. Students can carry out a variety of business activities in the system and get instant feedback. Experiments have proved that the system has superior performance, fast response speed, strong data processing capabilities and low system error rate and high availability. Compared with traditional 2D simulation systems, this system has more advantages in business English education. Its average response time is 1403.85 ms, the maximum packet processing power is 3280.5 kpps, the highest system error rate is 4.98%, the availability is 98.86%, the average CPU utilisation rate is 69.0808% and the average system throughput is 14.2617 MB/s. Students who use this system have significantly improved their business English proficiency, practical ability and self-confidence. Looking forward to the future, we will be committed to deepening research and development and promoting the widespread application of virtual reality (VR) technology in business English education to further enhance students’ business English proficiency and practical ability and contribute to the cultivation of international business talents.

Journal of Information & Knowledge Management
Jingdezhen University (CN)
Openalex Percentile: Top 69%
Innovative Educational Techniques
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