Peningkatan Kualitas Layanan Rumah Makan Melalui Digitalisasi dengan Metode Design Thinking

Digitalization has significantly impacted the culinary industry, necessitating that businesses adapt to remain competitive. Rumah Makan and Café Saung Bodeman face service challenges, including manual reservations, limited menu information, and inefficient operations. This study aims to design a digital service program using the Design Thinking method through five stages: empathize, define, ideate, prototype, and test. A qualitative approach with interviews and observations was conducted to explore user needs from both consumers and employees. The research produced two interactive website prototypes: one for consumers (online reservations, menu ordering, estimated processing time, and menu availability) and one for employees (a dashboard for reservation management, menu and seating updates, and input reservations). Usability testing with the System Usability Scale (SUS) involving 12 respondents showed that both prototypes achieved acceptable scores with good user satisfaction. The results show that the proposed digital solution effectively addresses service issues and can improve Saung Bodeman's competitiveness in the digital era.

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Publication Details

Journal
Jurnal Maksipreneur Manajemen Koperasi dan Entrepreneurship
Published
2025-10-09
DOI
https://doi.org/10.30588/jmp.v14i2.2409
Primary Topic
SMEs Development and Digital Marketing
Type
article
Field-Weighted Citation Impact
0.00
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article

Peningkatan Kualitas Layanan Rumah Makan Melalui Digitalisasi dengan Metode Design Thinking

Nabillah Nur Hikmah, Fajar Sidiq Adi Prabowo
Jurnal Maksipreneur Manajemen Koperasi dan Entrepreneurship
SMEs Development and Digital Marketing
article

Peningkatan Kualitas Layanan Rumah Makan Melalui Digitalisasi dengan Metode Design Thinking

Nabillah Nur Hikmah, Fajar Sidiq Adi Prabowo
article en

Abstract

Digitalization has significantly impacted the culinary industry, necessitating that businesses adapt to remain competitive. Rumah Makan and Café Saung Bodeman face service challenges, including manual reservations, limited menu information, and inefficient operations. This study aims to design a digital service program using the Design Thinking method through five stages: empathize, define, ideate, prototype, and test. A qualitative approach with interviews and observations was conducted to explore user needs from both consumers and employees. The research produced two interactive website prototypes: one for consumers (online reservations, menu ordering, estimated processing time, and menu availability) and one for employees (a dashboard for reservation management, menu and seating updates, and input reservations). Usability testing with the System Usability Scale (SUS) involving 12 respondents showed that both prototypes achieved acceptable scores with good user satisfaction. The results show that the proposed digital solution effectively addresses service issues and can improve Saung Bodeman's competitiveness in the digital era.

Jurnal Maksipreneur Manajemen Koperasi dan EntrepreneurshipVol. 14(2)
Telkom University (ID)
Openalex Percentile: Top 49%
SMEs Development and Digital Marketing
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