An Evaluation of Reward Contingencies and Rule Statements Within the Good Behavior Game

The Good Behavior Game (GBG) is an evidence-based classroom management intervention shown to reduce disruptive classroom behavior in a variety of academic settings. In typical application, the GBG utilizes an interdependent group contingency, and the teacher explains to the students which contingencies are in place and how they relate to behavior (i.e., a rule statement is provided). Given this approach, behavior may change for at least two reasons. First, behavior contacts the reward contingency in place during the GBG. Second, student’s behavior occurs as a function of rule governance (i.e., previous experience with rule statements). In an effort to evaluate which mechanism may be responsible for behavior change during the GBG, the current study used a nonconcurrent multiple baseline design to evaluate behavior during the GBG in the presence and absence of a reward contingency (i.e., rule statement plus contingency or rule statement only) across four second grade classrooms in the Southeastern U.S. Results of the study indicated the reward contingency was a necessary component to yield maximum behavior change. Results are discussed as they relate to implementation of the GBG and its component parts.

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Publication Details

Journal
Journal of Positive Behavior Interventions
Published
2025-10-14
DOI
https://doi.org/10.1177/10983007251339159
Primary Topic
Behavioral and Psychological Studies
Type
article
Field-Weighted Citation Impact
0.00
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article

An Evaluation of Reward Contingencies and Rule Statements Within the Good Behavior Game

Dan R. Mangum, Victoria D. Hutchinson, Joel E. Ringdahl, Kayla C. Crook et al.
Journal of Positive Behavior Interventions
Behavioral and Psychological Studies
article

An Evaluation of Reward Contingencies and Rule Statements Within the Good Behavior Game

Dan R. Mangum, Victoria D. Hutchinson, Joel E. Ringdahl, Kayla C. Crook, Rosie N. Cooper, Margaret R. Gifford, Abby M. Overstreet
article en

Abstract

The Good Behavior Game (GBG) is an evidence-based classroom management intervention shown to reduce disruptive classroom behavior in a variety of academic settings. In typical application, the GBG utilizes an interdependent group contingency, and the teacher explains to the students which contingencies are in place and how they relate to behavior (i.e., a rule statement is provided). Given this approach, behavior may change for at least two reasons. First, behavior contacts the reward contingency in place during the GBG. Second, student’s behavior occurs as a function of rule governance (i.e., previous experience with rule statements). In an effort to evaluate which mechanism may be responsible for behavior change during the GBG, the current study used a nonconcurrent multiple baseline design to evaluate behavior during the GBG in the presence and absence of a reward contingency (i.e., rule statement plus contingency or rule statement only) across four second grade classrooms in the Southeastern U.S. Results of the study indicated the reward contingency was a necessary component to yield maximum behavior change. Results are discussed as they relate to implementation of the GBG and its component parts.

Journal of Positive Behavior Interventions
Georgia Department of Education (US), University of Georgia (US), Louisiana State University in Shreveport (US), University of Mississippi (US)
Openalex Percentile: Top 69%
Behavioral and Psychological Studies
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An Evaluation of Reward Contingencies and Rule Statements Within the Good Behavior Game — Dan R. Mangum, Victoria D. Hutchinson, et al. · Journal of Positive Behavior Interventions (2025) | TGRS Research Map | TGRS