Objestures: Everyday Objects Meet Mid-Air Gestures for Expressive Interaction

Everyday object-based interactions (EOIs) and mid-air gesture interactions (MAIs) have been widely explored, yet prior work on their integration often targets narrow use cases or specific technologies, leaving designers and developers with limited guidance that generalizes across diverse EOIs and MAIs. We introduce Objestures (“Obj” + “Gestures”)—five interaction types spanning EOIs and MAIs, forming a design space for expressive uni- and bimanual interaction. To evaluate the usefulness of Objestures, we conducted an exploratory user study (N = 12) on basic 3D tasks (rotation and scaling), which showed performance comparable to the headset’s native freehand manipulation. To understand the user experience, we conducted case studies with the same participants across three applications (Sound, Draw, and Shadow), where participants found the interactions intuitive, engaging, and expressive, and indicated interest in everyday use. We further demonstrate the potential of Objestures across diverse contexts through 30 examples, and discuss limitations and implications.

Authors

Institutions

Publication Details

Published
2026-04-13
DOI
https://doi.org/10.1145/3772318.3791742
Citations
2
Primary Topic
Interactive and Immersive Displays
Type
article
Field-Weighted Citation Impact
25.87

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Objestures: Everyday Objects Meet Mid-Air Gestures for Expressive Interaction

Per Ola Kristensson, Zhuoyue Lyu
2 citations
Interactive and Immersive Displays
25.87
article

Objestures: Everyday Objects Meet Mid-Air Gestures for Expressive Interaction

Per Ola Kristensson, Zhuoyue Lyu
article en
2 citations

Abstract

Everyday object-based interactions (EOIs) and mid-air gesture interactions (MAIs) have been widely explored, yet prior work on their integration often targets narrow use cases or specific technologies, leaving designers and developers with limited guidance that generalizes across diverse EOIs and MAIs. We introduce Objestures (“Obj” + “Gestures”)—five interaction types spanning EOIs and MAIs, forming a design space for expressive uni- and bimanual interaction. To evaluate the usefulness of Objestures, we conducted an exploratory user study (N = 12) on basic 3D tasks (rotation and scaling), which showed performance comparable to the headset’s native freehand manipulation. To understand the user experience, we conducted case studies with the same participants across three applications (Sound, Draw, and Shadow), where participants found the interactions intuitive, engaging, and expressive, and indicated interest in everyday use. We further demonstrate the potential of Objestures across diverse contexts through 30 examples, and discuss limitations and implications.

University of Cambridge (GB)
Cambridge Trust, Trinity College, University of Cambridge
Openalex Percentile: Top 2%
Interactive and Immersive Displays
25.87
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.