The Influence of Game-Based Learning Media on Students' Motivation and Understanding of Programming
This study examines the impact of the SoloLearn online learning platform on students' motivation and understanding of programming in a high school context. The research instruments included a programming comprehension test (pre-test and post-test), a Likert-scale-based learning motivation questionnaire, and an observation sheet for student engagement. All instruments were validated by subject matter experts and tested for reliability, with the motivation questionnaire yielding a Cronbach's Alpha value of 0.927, indicating high internal consistency. The study employed a quasi-experimental design with a pretest-posttest approach involving experimental and control groups. The participants were 11th-grade students selected through purposive sampling. The findings revealed that the experimental group, which used SoloLearn, demonstrated significantly greater motivation and comprehension improvements than the control group. An independent samples t-test indicated a statistically significant difference in post-test scores between the groups, with a p-value of 0.000 and a mean difference of 23.78. These results suggest that SoloLearn is an effective educational tool for enhancing programming instruction and aligns well with the principles of the Merdeka Curriculum.
Authors
- Indra Maulana (ORCID: https://orcid.org/0000-0002-8324-9287)
- Nurul Fitriyah Sulaeman (ORCID: https://orcid.org/0000-0001-5098-0615)
- Nurhadiansyah Nurhadiansyah
Publication Details
- Journal
- Journal of Mathematics Science and Computer Education
- Published
- 2025-06-08
- DOI
- https://doi.org/10.20527/jmscedu.v5i1.15131
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.00