Snake and Ladder Game to Improve Students' Mastery of Arabic Vocabulary

General background: Vocabulary mastery is a key element in learning Arabic, as it supports students’ overall language skills and comprehension. Specific background: In many schools, including SMP Muhammadiyah 6 Krian, Arabic vocabulary learning is still dominated by conventional media such as textbooks and whiteboards, which often fail to stimulate student interest. Knowledge gap: Limited research has explored the integration of traditional games as structured learning media for Arabic vocabulary at the junior high school level. Aims: This study aims to develop a snake and ladder game as a learning medium to improve students’ mastery of Arabic vocabulary (mufrodat). Results: Using the Borg and Gall R&D model (9 stages), data were collected via observation, interviews, and questionnaires. The media validation score was 84.4%, language validation 100%, and material validation 85.7%, all categorized as highly feasible. Student response reached 90.4%, also in the highly feasible category. Novelty: The study transforms a familiar traditional game into a structured, curriculum-based Arabic learning medium. Implications: This media can be an engaging alternative to foster active learning and motivation in Arabic classes. Highlights : Combines traditional games with curriculum-based Arabic learning Achieves high validation scores from experts and students Offers engaging media to support active vocabulary learning Keywords : Arabic Vocabulary, Snake and Ladder, Learning Media, Junior High School, R&D Model

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Publication Details

Journal
Indonesian Journal of Education Methods Development
Published
2025-08-14
DOI
https://doi.org/10.21070/ijemd.v20i3.904
Primary Topic
Arabic Language Education Studies
Type
article
Field-Weighted Citation Impact
0.00
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article

Snake and Ladder Game to Improve Students' Mastery of Arabic Vocabulary

Moch. Bahak Udin By Arifin, Wiku Pulangsih
Indonesian Journal of Education Methods Development
Arabic Language Education Studies
article

Snake and Ladder Game to Improve Students' Mastery of Arabic Vocabulary

Moch. Bahak Udin By Arifin, Wiku Pulangsih
article en

Abstract

General background: Vocabulary mastery is a key element in learning Arabic, as it supports students’ overall language skills and comprehension. Specific background: In many schools, including SMP Muhammadiyah 6 Krian, Arabic vocabulary learning is still dominated by conventional media such as textbooks and whiteboards, which often fail to stimulate student interest. Knowledge gap: Limited research has explored the integration of traditional games as structured learning media for Arabic vocabulary at the junior high school level. Aims: This study aims to develop a snake and ladder game as a learning medium to improve students’ mastery of Arabic vocabulary (mufrodat). Results: Using the Borg and Gall R&D model (9 stages), data were collected via observation, interviews, and questionnaires. The media validation score was 84.4%, language validation 100%, and material validation 85.7%, all categorized as highly feasible. Student response reached 90.4%, also in the highly feasible category. Novelty: The study transforms a familiar traditional game into a structured, curriculum-based Arabic learning medium. Implications: This media can be an engaging alternative to foster active learning and motivation in Arabic classes. Highlights : Combines traditional games with curriculum-based Arabic learning Achieves high validation scores from experts and students Offers engaging media to support active vocabulary learning Keywords : Arabic Vocabulary, Snake and Ladder, Learning Media, Junior High School, R&D Model

Indonesian Journal of Education Methods DevelopmentVol. 20(3)
Universitas Muhammadiyah Sidoarjo (ID)
Openalex Percentile: Top 69%
Arabic Language Education Studies
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