How to communicate and educate more effectively on natural risk issues to improve disaster risk management through serious games

Abstract. This study explores the potential of serious games for improving disaster risk management. The research employs a qualitative approach, combining content analysis of serious games (six digital games – three mobile apps and three online games) with an online survey of experts featuring open-ended questions. The results show that only the online games aligned with the informative narrative tone indicated by the experts, while the gameplay of the mobile apps focused more on interaction. Such interaction could enhance the playful aspect of the game and thus increase the desire to play; however, the educational aspect of online games is much higher, despite a few examples having inadequate representation of multiculturalism, diversity, and gender. This paper provides a list of recommended features for disaster risk management games, which we have categorized into three dimensions: (a) characters; (b) information and message tone; and (c) narrative dynamics, reward systems, and feedback. The results of the study may be of considerable help to teachers and game designers in improving citizens' knowledge of disaster risk management.

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Publication Details

Journal
Natural hazards and earth system sciences
Published
2025-10-14
DOI
https://doi.org/10.5194/nhess-25-3939-2025
Citations
1
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
3.44

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article

How to communicate and educate more effectively on natural risk issues to improve disaster risk management through serious games

Rocío Carmona-Molero, Mercedes Vázquez-Vílchez, Tania Ouariachi
1 citations
Natural hazards and earth system sciences
Educational Games and Gamification
3.44
article

How to communicate and educate more effectively on natural risk issues to improve disaster risk management through serious games

Rocío Carmona-Molero, Mercedes Vázquez-Vílchez, Tania Ouariachi
article en
1 citations

Abstract

Abstract. This study explores the potential of serious games for improving disaster risk management. The research employs a qualitative approach, combining content analysis of serious games (six digital games – three mobile apps and three online games) with an online survey of experts featuring open-ended questions. The results show that only the online games aligned with the informative narrative tone indicated by the experts, while the gameplay of the mobile apps focused more on interaction. Such interaction could enhance the playful aspect of the game and thus increase the desire to play; however, the educational aspect of online games is much higher, despite a few examples having inadequate representation of multiculturalism, diversity, and gender. This paper provides a list of recommended features for disaster risk management games, which we have categorized into three dimensions: (a) characters; (b) information and message tone; and (c) narrative dynamics, reward systems, and feedback. The results of the study may be of considerable help to teachers and game designers in improving citizens' knowledge of disaster risk management.

Natural hazards and earth system sciencesVol. 25(10)
Universidad de Granada (ES), Hanze University of Applied Sciences (NL)
Junta de Andalucía, European Regional Development Fund, Agencia Estatal de Investigación
Openalex Percentile: Top 7%
Educational Games and Gamification
3.44
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How to communicate and educate more effectively on natural risk issues to improve disaster risk management through serious games — Rocío Carmona-Molero, Mercedes Vázquez-Vílchez, et al. · Natural hazards and earth system sciences (2025) | TGRS Research Map | TGRS