Exploring English as a Foreign Language Japanese Learners’ Perceptions of Virtual Reality-Based Speaking Practice

Virtual reality (VR) offers unique advantages in English as a foreign language (EFL) learning by providing immersive contexts that are difficult to replicate in traditional classrooms. In this practice-based study we examine the integration of VR into task-based speaking activities through virtual tours of learners’ preferred locations in Japan. Sixteen Japanese university students participated in VR-based speaking tasks and completed a post-activity survey. Learners generally reported that the authentic VR environment encouraged language output, reduced anxiety, and enhanced motivation, though they also noted challenges such as technical difficulties, vocabulary limitations, and occasional physical discomfort. A tentative comparison by Test of English for International Communication (TOEIC) median split suggested differing tendencies: students with lower scores (< 575 TOEIC score) highlighted enjoyment and perceived progress, whereas those with higher scores (≥ 575 TOEIC score) more often noted task-related challenges. These patterns should be interpreted cautiously given the small sample size and the preliminary, exploratory basis of the grouping. Even so, the findings contribute to the field by identifying VR’s potential as a complementary pedagogical tool and by outlining a research agenda for larger and longer studies that can more fully determine its role in language education.

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Publication Details

Journal
English Language Teaching
Published
2025-10-14
DOI
https://doi.org/10.5539/elt.v18n11p1
Primary Topic
Subtitles and Audiovisual Media
Type
article
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article

Exploring English as a Foreign Language Japanese Learners’ Perceptions of Virtual Reality-Based Speaking Practice

Nami Takase
English Language Teaching
Subtitles and Audiovisual Media
article

Exploring English as a Foreign Language Japanese Learners’ Perceptions of Virtual Reality-Based Speaking Practice

Nami Takase
article en

Abstract

Virtual reality (VR) offers unique advantages in English as a foreign language (EFL) learning by providing immersive contexts that are difficult to replicate in traditional classrooms. In this practice-based study we examine the integration of VR into task-based speaking activities through virtual tours of learners’ preferred locations in Japan. Sixteen Japanese university students participated in VR-based speaking tasks and completed a post-activity survey. Learners generally reported that the authentic VR environment encouraged language output, reduced anxiety, and enhanced motivation, though they also noted challenges such as technical difficulties, vocabulary limitations, and occasional physical discomfort. A tentative comparison by Test of English for International Communication (TOEIC) median split suggested differing tendencies: students with lower scores (< 575 TOEIC score) highlighted enjoyment and perceived progress, whereas those with higher scores (≥ 575 TOEIC score) more often noted task-related challenges. These patterns should be interpreted cautiously given the small sample size and the preliminary, exploratory basis of the grouping. Even so, the findings contribute to the field by identifying VR’s potential as a complementary pedagogical tool and by outlining a research agenda for larger and longer studies that can more fully determine its role in language education.

English Language TeachingVol. 18(11)
Openalex Percentile: Top 64%
Subtitles and Audiovisual Media
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Exploring English as a Foreign Language Japanese Learners’ Perceptions of Virtual Reality-Based Speaking Practice — Nami Takase · English Language Teaching (2025) | TGRS Research Map | TGRS