Penerapan Media Pembelajaran Berbasis Aplikasi History Room Untuk Meningkatkan Aktivitas Belajar Siswa SMP MINQU<sup> </sup>

This study aims to determine the effectiveness of the History Room application as an interactive learning medium to improve learning outcomes in social studies. The research method used the Classroom Action Research (CAR) approach model Kemmis and McTaggart, this study involved 25 students and was conducted in two cycles. Data collection was carried out through initial tests (pre-test) and final tests (post-test) to measure improvements in student learning outcomes. The History Room application, which presents historical material through text, images, and videos, was integrated into classroom learning activities. The results showed a significant increase in students' average scores, from 65.08 in the pre-test to 80.04 in the post-test, with a learning mastery level reaching 88%. These findings indicate that the History Room application successfully creates a student-centered learning atmosphere, encourages independent exploration of historical content, and enhances collaboration between students. Overall, this study concludes that the use of interactive digital media such as History Room is effective in making social studies subjects more interesting and accessible, thereby optimally increasing student engagement and understanding. Keywords: Application, Increase, Student.

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Publication Details

Journal
KAGANGA Jurnal Pendidikan Sejarah dan Riset Sosial-Humaniora
Published
2025-08-30
DOI
https://doi.org/10.31539/r7aaqe84
Primary Topic
Educational Curriculum and Learning Methods
Type
article
Field-Weighted Citation Impact
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article

Penerapan Media Pembelajaran Berbasis Aplikasi History Room Untuk Meningkatkan Aktivitas Belajar Siswa SMP MINQU 

Mohamad Il Badri, M. Iqbal Ibrahim Hamdani, Narto Puji Santoso
KAGANGA Jurnal Pendidikan Sejarah dan Riset Sosial-Humaniora
Educational Curriculum and Learning Methods
article

Penerapan Media Pembelajaran Berbasis Aplikasi History Room Untuk Meningkatkan Aktivitas Belajar Siswa SMP MINQU 

Mohamad Il Badri, M. Iqbal Ibrahim Hamdani, Narto Puji Santoso
article en

Abstract

This study aims to determine the effectiveness of the History Room application as an interactive learning medium to improve learning outcomes in social studies. The research method used the Classroom Action Research (CAR) approach model Kemmis and McTaggart, this study involved 25 students and was conducted in two cycles. Data collection was carried out through initial tests (pre-test) and final tests (post-test) to measure improvements in student learning outcomes. The History Room application, which presents historical material through text, images, and videos, was integrated into classroom learning activities. The results showed a significant increase in students' average scores, from 65.08 in the pre-test to 80.04 in the post-test, with a learning mastery level reaching 88%. These findings indicate that the History Room application successfully creates a student-centered learning atmosphere, encourages independent exploration of historical content, and enhances collaboration between students. Overall, this study concludes that the use of interactive digital media such as History Room is effective in making social studies subjects more interesting and accessible, thereby optimally increasing student engagement and understanding. Keywords: Application, Increase, Student.

KAGANGA Jurnal Pendidikan Sejarah dan Riset Sosial-HumanioraVol. 8(4)
Openalex Percentile: Top 69%
Educational Curriculum and Learning Methods
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Penerapan Media Pembelajaran Berbasis Aplikasi History Room Untuk Meningkatkan Aktivitas Belajar Siswa SMP MINQU<sup> </sup> — Mohamad Il Badri, M. Iqbal Ibrahim Hamdani, et al. · KAGANGA Jurnal Pendidikan Sejarah dan Riset Sosial-Humaniora (2025) | TGRS Research Map | TGRS