Distributed and Controllable Mobile Text-to-Image Generation With User Preference Guarantee

In this paper, we investigate controllable mobile text-to-image generation at scale, considering diverse user preferences. In particular, we observe that, by incorporating visual conditions (<italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">e.g.,</i> Canny maps and depth maps) as supplementary inputs alongside text prompts, fine-grained and controllable image generation could be achieved. To this end, we propose a system design for distributed and controllable mobile text-to-image generation by leveraging edge computing. This system can satisfy diverse user-specified quality preferences at reduced transmission cost through effective cooperation of mobile and edge computing. In particular, the proposed system consists of a <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">Visual Condition Engineering</i> module and a <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">Distributed Denoising Control</i> module. Since extensive profiling reveals that different visual conditions affect both generation quality and sensitivity to image encoding parameters, the first module selects the optimal configuration of user-specific visual condition on mobile devices. Key to this module is a Pareto Frontier-based model which subtly balances user-preferred generation quality and transmission efficiency. The second module enables collaborative generation by adaptively distributing denoising tasks between mobile devices and the edge server, according to their available computing resources. At the core of this module is an efficient deep reinforcement learning algorithm designed to optimize the dynamic distribution of denoising tasks. By integrating the deep diffusion model, this algorithm achieves superior action space exploration capabilities while maintaining fast convergence and reliable execution, thereby facilitating enhanced adaptability under variable computing resource scenarios. Extensive experimental results reveal that, the designed system can achieve a reduction in transmission cost by over 90% and enhance user satisfaction by up to 18%, with consistent performance across various diffusion models under diverse resource constraints.

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Publication Details

Journal
IEEE Transactions on Mobile Computing
Published
2025-10-13
DOI
https://doi.org/10.1109/tmc.2025.3620352
Citations
1
Primary Topic
Video Analysis and Summarization
Type
article
Field-Weighted Citation Impact
1.28
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article

Distributed and Controllable Mobile Text-to-Image Generation With User Preference Guarantee

Xue Qin, Yuxin Kong, Peng Yang, Xuemin Shen et al.
1 citations
IEEE Transactions on Mobile Computing
Video Analysis and Summarization
1.28
article

Distributed and Controllable Mobile Text-to-Image Generation With User Preference Guarantee

Xue Qin, Yuxin Kong, Peng Yang, Xuemin Shen, Jizhe Zhou
article en
1 citations

Abstract

In this paper, we investigate controllable mobile text-to-image generation at scale, considering diverse user preferences. In particular, we observe that, by incorporating visual conditions (<italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">e.g.,</i> Canny maps and depth maps) as supplementary inputs alongside text prompts, fine-grained and controllable image generation could be achieved. To this end, we propose a system design for distributed and controllable mobile text-to-image generation by leveraging edge computing. This system can satisfy diverse user-specified quality preferences at reduced transmission cost through effective cooperation of mobile and edge computing. In particular, the proposed system consists of a <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">Visual Condition Engineering</i> module and a <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">Distributed Denoising Control</i> module. Since extensive profiling reveals that different visual conditions affect both generation quality and sensitivity to image encoding parameters, the first module selects the optimal configuration of user-specific visual condition on mobile devices. Key to this module is a Pareto Frontier-based model which subtly balances user-preferred generation quality and transmission efficiency. The second module enables collaborative generation by adaptively distributing denoising tasks between mobile devices and the edge server, according to their available computing resources. At the core of this module is an efficient deep reinforcement learning algorithm designed to optimize the dynamic distribution of denoising tasks. By integrating the deep diffusion model, this algorithm achieves superior action space exploration capabilities while maintaining fast convergence and reliable execution, thereby facilitating enhanced adaptability under variable computing resource scenarios. Extensive experimental results reveal that, the designed system can achieve a reduction in transmission cost by over 90% and enhance user satisfaction by up to 18%, with consistent performance across various diffusion models under diverse resource constraints.

IEEE Transactions on Mobile ComputingVol. 25(3)
University of Waterloo (CA), China Academy of Information and Communications Technology (CN), Huazhong University of Science and Technology (CN)
Openalex Percentile: Top 15%
Video Analysis and Summarization
1.28
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