Study of the Weeb Simp Phenomenon in VTuber Using the Uses and Gratifications Theory

General Background: The rise of virtual YouTubers (VTubers) represents a significant development in digital entertainment, creating a new space for audience interaction and community formation. Specific Background: The phenomenon of "simping" within the weeb subculture toward VTubers is a notable aspect of this new media landscape. Knowledge Gap: Existing research has yet to fully explore the specific psychological and emotional gratifications that drive this particular fan behavior. Aims: This qualitative study aims to understand how active members of the VTuber fan community utilize and find gratification in their interactions with virtual idols. Results: Findings from interviews with nine informants revealed four key motivations: diversion from real-life stress, cultivation of parasocial relationships, strengthening of social identity within the community, and information seeking (surveillance). Novelty: This research provides a unique and in-depth analysis of the "weeb simp" phenomenon, illuminating the complex ways in which VTubers function as more than just entertainers. Implications: The study concludes that VTubers serve as crucial social agents, fulfilling significant psychological and emotional needs for their audience. Highlights : The study analyzes how VTuber fans, or "weeb simps," fulfill their needs through interaction with virtual idols. The findings identify four key motivations for fan engagement: diversion, personal relationships, social identity, and surveillance. The research concludes that VTubers act as social agents, fulfilling psychological and emotional needs for their audience. Keywords : VTuber, Uses and Gratifications, Parasocial Relationships, Fan Communities, Audience Motivation

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Publication Details

Journal
House of Wisdom Journal on Library and Information Sciences
Published
2025-08-04
DOI
https://doi.org/10.21070/how.v2i4.251
Primary Topic
Media Influence and Health
Type
article
Field-Weighted Citation Impact
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article

Study of the Weeb Simp Phenomenon in VTuber Using the Uses and Gratifications Theory

Muhammad Rizky Maulana, Ferry Adhi Dharma
House of Wisdom Journal on Library and Information Sciences
Media Influence and Health
article

Study of the Weeb Simp Phenomenon in VTuber Using the Uses and Gratifications Theory

Muhammad Rizky Maulana, Ferry Adhi Dharma
article en

Abstract

General Background: The rise of virtual YouTubers (VTubers) represents a significant development in digital entertainment, creating a new space for audience interaction and community formation. Specific Background: The phenomenon of "simping" within the weeb subculture toward VTubers is a notable aspect of this new media landscape. Knowledge Gap: Existing research has yet to fully explore the specific psychological and emotional gratifications that drive this particular fan behavior. Aims: This qualitative study aims to understand how active members of the VTuber fan community utilize and find gratification in their interactions with virtual idols. Results: Findings from interviews with nine informants revealed four key motivations: diversion from real-life stress, cultivation of parasocial relationships, strengthening of social identity within the community, and information seeking (surveillance). Novelty: This research provides a unique and in-depth analysis of the "weeb simp" phenomenon, illuminating the complex ways in which VTubers function as more than just entertainers. Implications: The study concludes that VTubers serve as crucial social agents, fulfilling significant psychological and emotional needs for their audience. Highlights : The study analyzes how VTuber fans, or "weeb simps," fulfill their needs through interaction with virtual idols. The findings identify four key motivations for fan engagement: diversion, personal relationships, social identity, and surveillance. The research concludes that VTubers act as social agents, fulfilling psychological and emotional needs for their audience. Keywords : VTuber, Uses and Gratifications, Parasocial Relationships, Fan Communities, Audience Motivation

House of Wisdom Journal on Library and Information SciencesVol. 2(4)
Universitas Muhammadiyah Sidoarjo (ID)
Openalex Percentile: Top 71%
Media Influence and Health
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