Interactive E-Module Based on Canva to Improve Students’ Negotiation Text Competence

This study aims to develop a digital e-module on negotiation texts for tenth-grade students, integrating contextual content and interactive features in alignment with the Kurikulum Merdeka. Employing the ADDIE model Analysis, Design, Development, Implementation, and Evaluation this research addresses students’ low performance in negotiation text writing and the limited use of engaging digital media in Indonesian language instruction. The e-module was designed using Canva for visual layout and Flipbook Maker for interactive delivery, incorporating authentic scenarios, annotated dialogues, and formative assessments. A mixed-methods approach was adopted, involving expert validation (media, language, and content), student and teacher questionnaires, interviews, observations, and pretest-posttest analysis. Thirty-eight students and two teachers from a public senior high school in Bogor participated in the implementation phase. Validation scores showed high feasibility (media: 90%, language: 100%, content: 96%), while student responses yielded a 92.21% effectiveness rating. Pretest and posttest results showed a substantial learning gain (N-Gain = 0.71), confirming the module’s effectiveness in enhancing students’ comprehension and writing of negotiation texts. The findings suggest that contextually responsive and visually engaging e-modules can significantly improve language learning outcomes. This research contributes to instructional material innovation by offering a feasible and adaptable digital solution for genre-based learning in Indonesian classrooms.

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Publication Details

Journal
International Journal of Education and Teaching Zone
Published
2025-10-07
DOI
https://doi.org/10.57092/ijetz.v4i3.440
Primary Topic
Educational Methods and Media Use
Type
article
Field-Weighted Citation Impact
0.00
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article

Interactive E-Module Based on Canva to Improve Students’ Negotiation Text Competence

Stella Talitha, Sandi Budiana, Hartinie Binti Abd Aziz, Aam Nurjaman et al.
International Journal of Education and Teaching Zone
Educational Methods and Media Use
article

Interactive E-Module Based on Canva to Improve Students’ Negotiation Text Competence

Stella Talitha, Sandi Budiana, Hartinie Binti Abd Aziz, Aam Nurjaman, Vickry Fadillah, Althaffina Dzakwaniah
article en

Abstract

This study aims to develop a digital e-module on negotiation texts for tenth-grade students, integrating contextual content and interactive features in alignment with the Kurikulum Merdeka. Employing the ADDIE model Analysis, Design, Development, Implementation, and Evaluation this research addresses students’ low performance in negotiation text writing and the limited use of engaging digital media in Indonesian language instruction. The e-module was designed using Canva for visual layout and Flipbook Maker for interactive delivery, incorporating authentic scenarios, annotated dialogues, and formative assessments. A mixed-methods approach was adopted, involving expert validation (media, language, and content), student and teacher questionnaires, interviews, observations, and pretest-posttest analysis. Thirty-eight students and two teachers from a public senior high school in Bogor participated in the implementation phase. Validation scores showed high feasibility (media: 90%, language: 100%, content: 96%), while student responses yielded a 92.21% effectiveness rating. Pretest and posttest results showed a substantial learning gain (N-Gain = 0.71), confirming the module’s effectiveness in enhancing students’ comprehension and writing of negotiation texts. The findings suggest that contextually responsive and visually engaging e-modules can significantly improve language learning outcomes. This research contributes to instructional material innovation by offering a feasible and adaptable digital solution for genre-based learning in Indonesian classrooms.

International Journal of Education and Teaching ZoneVol. 4(3)
Openalex Percentile: Top 58%
Educational Methods and Media Use
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