Custom Material Scanning System for PBR Texture Acquisition: Hardware Design and Digitisation Workflow

Real-time rendering is increasingly used in augmented and virtual reality (AR/VR), interactive design, and product visualisation, where materials must prioritise efficiency and consistency rather than the extreme accuracy required in offline rendering. In parallel, the growing demand for personalised and customised products has created a need for digital materials that can be generated in-house without relying on expensive commercial systems. To address these requirements, this paper presents a low-cost digitisation workflow based on photometric stereo. The system integrates a custom-built scanner with cross-polarised illumination, automated multi-light image acquisition, a dual-stage colour calibration process, and a node-based reconstruction pipeline that produces albedo and normal maps. A reproducible evaluation methodology is also introduced, combining perceptual colour-difference analysis using the CIEDE2000 (ΔE00) metric with angular-error assessment of normal maps on known-geometry samples. By openly providing the workflow, bill of materials, and implementation details, this work delivers a practical and replicable solution for reliable material capture in real-time rendering and product customisation scenarios.

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Publication Details

Journal
Applied Sciences
Published
2025-10-11
DOI
https://doi.org/10.3390/app152010911
Citations
1
Primary Topic
Optical measurement and interference techniques
Type
article
Field-Weighted Citation Impact
1.28
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article

Custom Material Scanning System for PBR Texture Acquisition: Hardware Design and Digitisation Workflow

Giandomenico Caruso, Lunan Wu, Federico Morosi
1 citations
Applied Sciences
Optical measurement and interference techniques
1.28
article

Custom Material Scanning System for PBR Texture Acquisition: Hardware Design and Digitisation Workflow

Giandomenico Caruso, Lunan Wu, Federico Morosi
article en
1 citations

Abstract

Real-time rendering is increasingly used in augmented and virtual reality (AR/VR), interactive design, and product visualisation, where materials must prioritise efficiency and consistency rather than the extreme accuracy required in offline rendering. In parallel, the growing demand for personalised and customised products has created a need for digital materials that can be generated in-house without relying on expensive commercial systems. To address these requirements, this paper presents a low-cost digitisation workflow based on photometric stereo. The system integrates a custom-built scanner with cross-polarised illumination, automated multi-light image acquisition, a dual-stage colour calibration process, and a node-based reconstruction pipeline that produces albedo and normal maps. A reproducible evaluation methodology is also introduced, combining perceptual colour-difference analysis using the CIEDE2000 (ΔE00) metric with angular-error assessment of normal maps on known-geometry samples. By openly providing the workflow, bill of materials, and implementation details, this work delivers a practical and replicable solution for reliable material capture in real-time rendering and product customisation scenarios.

Applied SciencesVol. 15(20)
Politecnico di Milano (IT)
Openalex Percentile: Top 15%
Optical measurement and interference techniques
1.28
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Custom Material Scanning System for PBR Texture Acquisition: Hardware Design and Digitisation Workflow — Giandomenico Caruso, Lunan Wu, et al. · Applied Sciences (2025) | TGRS Research Map | TGRS