Assessment of Gameplay Content as a Retention Strategy on Netizens' Attention Span and Engagement

This study will assess whether a second video, mostly gameplay content, influences the viewer's ability to concentrate on the information content. Such an approach interests the study because it can maintain the audience's focus and enhance learning. As digital media consumption increases, new content strategies have emerged to ensure that viewers are hooked; one of the most visible is the two-content video, also known as Sludge content. Two simultaneous video feeds are presented in this form, and one stream has either information or is informational. Information and the other stream are usually. Including irrelevant data, i.e., divertissements, amusements, or amusements. Of interest to this paper is the success of this method in its ability to remain focused on the audience and enhance the learning process. The cognitive connotations of such a format are explored by comparing information retention, attention span, and motivation of the viewer watching the dual-content videos, and the same is true of watching the informational-oriented pure videos. The initial indication is the positive effect of enhancing immediate engagement and attention. However, even in the long-term context, information retention may be negated, and the desire to see the core material, with dual content videos, is reduced. The dual content strategies can also be optimized, and the study determines the implications of the nature of the secondary content in terms of the influence of focus and learning results. The current study may be provided with the existing literature on the most appropriate methodology for designing educational videos that will be interesting and generate positive learning experiences.

Authors

Publication Details

Journal
Cognizance Journal of Multidisciplinary Studies
Published
2025-09-30
DOI
https://doi.org/10.47760/cognizance.2025.v05i09.024
Primary Topic
Technology Adoption and User Behaviour
Type
article
Field-Weighted Citation Impact
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article

Assessment of Gameplay Content as a Retention Strategy on Netizens' Attention Span and Engagement

Cristel Kate M. Famini, Aeron Jhon E. Canta, Richard Anthony G. Iddurut, Alex Joyous D. Pielago et al.
Cognizance Journal of Multidisciplinary Studies
Technology Adoption and User Behaviour
article

Assessment of Gameplay Content as a Retention Strategy on Netizens' Attention Span and Engagement

Cristel Kate M. Famini, Aeron Jhon E. Canta, Richard Anthony G. Iddurut, Alex Joyous D. Pielago, Kathleen Mae R. Priol, Pops V. Madriaga
article en

Abstract

This study will assess whether a second video, mostly gameplay content, influences the viewer's ability to concentrate on the information content. Such an approach interests the study because it can maintain the audience's focus and enhance learning. As digital media consumption increases, new content strategies have emerged to ensure that viewers are hooked; one of the most visible is the two-content video, also known as Sludge content. Two simultaneous video feeds are presented in this form, and one stream has either information or is informational. Information and the other stream are usually. Including irrelevant data, i.e., divertissements, amusements, or amusements. Of interest to this paper is the success of this method in its ability to remain focused on the audience and enhance the learning process. The cognitive connotations of such a format are explored by comparing information retention, attention span, and motivation of the viewer watching the dual-content videos, and the same is true of watching the informational-oriented pure videos. The initial indication is the positive effect of enhancing immediate engagement and attention. However, even in the long-term context, information retention may be negated, and the desire to see the core material, with dual content videos, is reduced. The dual content strategies can also be optimized, and the study determines the implications of the nature of the secondary content in terms of the influence of focus and learning results. The current study may be provided with the existing literature on the most appropriate methodology for designing educational videos that will be interesting and generate positive learning experiences.

Cognizance Journal of Multidisciplinary StudiesVol. 5(9)
Openalex Percentile: Top 72%
Technology Adoption and User Behaviour
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Assessment of Gameplay Content as a Retention Strategy on Netizens' Attention Span and Engagement — Cristel Kate M. Famini, Aeron Jhon E. Canta, et al. · Cognizance Journal of Multidisciplinary Studies (2025) | TGRS Research Map | TGRS