Is more always better? An S-shaped impact of gamification feature richness on exercise adherence intention

Gamification is widely used to promote exercise adherence, yet "more features" do not always strengthen intention to sustain exercise plans. This study theorized and tested a curvilinear-specifically S-shaped-association between gamification feature richness and exercise adherence intention. Using polynomial modeling and slope analysis, we delineated engagement and overload zones across the observed feature-richness range. The results supported the S-shaped pattern: intention increased from low to moderate richness but weakened when feature sets became excessive. Digital exercise self-efficacy did not support the hypothesized inattention zone, but it amplified gains in the engagement zone and attenuated losses in the overload zone. These findings suggest that gamification yields diminishing and negative returns beyond a "right-sized" set of features, and that designers and practitioners should avoid feature bloat while providing adaptive controls that allow users to streamline secondary mechanics.

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Publication Details

Journal
Frontiers in Psychology
Published
2025-10-13
DOI
https://doi.org/10.3389/fpsyg.2025.1671543
Citations
1
Primary Topic
Behavioral Health and Interventions
Type
article
Field-Weighted Citation Impact
1.54
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article

Is more always better? An S-shaped impact of gamification feature richness on exercise adherence intention

Wenyi Jiang, Hongqiang Dong, Sun Yi
1 citations
Frontiers in Psychology
Behavioral Health and Interventions
1.54
article

Is more always better? An S-shaped impact of gamification feature richness on exercise adherence intention

Wenyi Jiang, Hongqiang Dong, Sun Yi
article en
1 citations

Abstract

Gamification is widely used to promote exercise adherence, yet "more features" do not always strengthen intention to sustain exercise plans. This study theorized and tested a curvilinear-specifically S-shaped-association between gamification feature richness and exercise adherence intention. Using polynomial modeling and slope analysis, we delineated engagement and overload zones across the observed feature-richness range. The results supported the S-shaped pattern: intention increased from low to moderate richness but weakened when feature sets became excessive. Digital exercise self-efficacy did not support the hypothesized inattention zone, but it amplified gains in the engagement zone and attenuated losses in the overload zone. These findings suggest that gamification yields diminishing and negative returns beyond a "right-sized" set of features, and that designers and practitioners should avoid feature bloat while providing adaptive controls that allow users to streamline secondary mechanics.

Frontiers in PsychologyVol. 16
Shanghai International Studies University (CN)
Openalex Percentile: Top 13%
Behavioral Health and Interventions
1.54
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Is more always better? An S-shaped impact of gamification feature richness on exercise adherence intention — Wenyi Jiang, Hongqiang Dong, et al. · Frontiers in Psychology (2025) | TGRS Research Map | TGRS