CANVA AI

Education in the digital era demands that students not only absorb information but also develop higher-order thinking skills to solve problems systematically. One essential skill in this context is Computational Thinking (CT), which includes decomposition, pattern recognition, abstraction, and algorithmic thinking. The Kurikulum Merdeka emphasizes the importance of mastering CT from the elementary school level. However, low levels of digital literacy and systematic thinking among Indonesian students remain a significant challenge in educational practice. This study aims to: (1) describe the use of Canva AI in exploring CT among elementary students, (2) identify the obstacles encountered when using Canva AI as a learning tool, and (3) describe the solutions applied by teachers to overcome these challenges. This research employed a descriptive qualitative approach using a case study method conducted at SD Negeri Karangbong. Data were collected through direct observation, interviews with the teacher, and documentation of student assignments, and then analyzed using the Miles and Huberman interactive model. The findings indicate that Canva AI features, such as Magic Media and Magic Write, significantly support the development of students’ CT skills. Nevertheless, technical challenges were observed, including limited access to devices and educational accounts. The teacher addressed these issues through collaborative learning strategies, organizing students into groups and providing access via personal or school accounts. Overall, Canva AI has proven to be an effective, innovative, and relevant learning medium for 21st-century classroom practices at the elementary school level.

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Institutions

Publication Details

Journal
DIDAKTIKA Jurnal Pemikiran Pendidikan
Published
2025-09-09
DOI
https://doi.org/10.30587/didaktika.v31i2.10138
Citations
2
Primary Topic
Teaching and Learning Programming
Type
article
Field-Weighted Citation Impact
3.39
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article

CANVA AI

Muslimin Ibrahim, Afib Rulyansah, Dewi Widiana Rahayu, Athikatul Maulah
2 citations
DIDAKTIKA Jurnal Pemikiran Pendidikan
Teaching and Learning Programming
3.39
article

CANVA AI

Muslimin Ibrahim, Afib Rulyansah, Dewi Widiana Rahayu, Athikatul Maulah
article en
2 citations

Abstract

Education in the digital era demands that students not only absorb information but also develop higher-order thinking skills to solve problems systematically. One essential skill in this context is Computational Thinking (CT), which includes decomposition, pattern recognition, abstraction, and algorithmic thinking. The Kurikulum Merdeka emphasizes the importance of mastering CT from the elementary school level. However, low levels of digital literacy and systematic thinking among Indonesian students remain a significant challenge in educational practice. This study aims to: (1) describe the use of Canva AI in exploring CT among elementary students, (2) identify the obstacles encountered when using Canva AI as a learning tool, and (3) describe the solutions applied by teachers to overcome these challenges. This research employed a descriptive qualitative approach using a case study method conducted at SD Negeri Karangbong. Data were collected through direct observation, interviews with the teacher, and documentation of student assignments, and then analyzed using the Miles and Huberman interactive model. The findings indicate that Canva AI features, such as Magic Media and Magic Write, significantly support the development of students’ CT skills. Nevertheless, technical challenges were observed, including limited access to devices and educational accounts. The teacher addressed these issues through collaborative learning strategies, organizing students into groups and providing access via personal or school accounts. Overall, Canva AI has proven to be an effective, innovative, and relevant learning medium for 21st-century classroom practices at the elementary school level.

DIDAKTIKA Jurnal Pemikiran PendidikanVol. 31(2)
Islamic Hospital (JO), Universitas Nahdlatul Ulama Surabaya (ID)
Openalex Percentile: Top 6%
Teaching and Learning Programming
3.39
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