El Uso de Videojuegos en la Educación: Una Revisión de Experiencias Didácticas Innovadoras

Video games have emerged as a promising tool for enhancing education by offering interactive and engaging learning experiences. This article explores the potential of video games in education, examining how they can improve academic skills and develop cognitive and socio-emotional abilities. Strategies to maximize the impact of video games in education are discussed, along with challenges and concerns associated with their use. The article concludes with recommendations for future research and educational practices to fully leverage the potential of video games in education.

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Publication Details

Journal
Multidisciplinary Journal of Sciences Discoveries and Society
Published
2025-10-12
DOI
https://doi.org/10.71068/cnt37232
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

El Uso de Videojuegos en la Educación: Una Revisión de Experiencias Didácticas Innovadoras

Matilde Reyes-Fuentes, Maboneik Niggzell Márquez, Julia Y. Arana-Llanes
Multidisciplinary Journal of Sciences Discoveries and Society
Educational Games and Gamification
article

El Uso de Videojuegos en la Educación: Una Revisión de Experiencias Didácticas Innovadoras

Matilde Reyes-Fuentes, Maboneik Niggzell Márquez, Julia Y. Arana-Llanes
article en

Abstract

Video games have emerged as a promising tool for enhancing education by offering interactive and engaging learning experiences. This article explores the potential of video games in education, examining how they can improve academic skills and develop cognitive and socio-emotional abilities. Strategies to maximize the impact of video games in education are discussed, along with challenges and concerns associated with their use. The article concludes with recommendations for future research and educational practices to fully leverage the potential of video games in education.

Multidisciplinary Journal of Sciences Discoveries and SocietyVol. 2(5)
Universidad Autónoma del Estado de Hidalgo (MX)
Openalex Percentile: Top 69%
Educational Games and Gamification
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