Transformation of Snakes and Ladders through Index Card Match: Educational Media to Improve Early Childhood Cognition

Early childhood cognitive development is a critical foundation for future learning. However, many existing learning methods remain monotonous and less engaging, leading to low participation and slow cognitive progress among children. To address this, interactive and enjoyable learning media is essential. This study aims to improve early childhood cognitive development through the transformation of the traditional snakes and ladders game integrated with the Index Card Match (ICM) method. The game was selected for its ability to stimulate recognition of basic symbols—numbers, letters, colors, shapes, and sizes—which are key elements in early cognition. The research was conducted at Ceria Eduloka Kindergarten, Seberida District, using a participatory Classroom Action Research (CAR) design consisting of planning, implementation, observation, and reflection in two cycles. The game was modified by adding ICM elements, where children match questions and answers during each move, promoting active thinking and engagement. Data were collected through observation, teacher interviews, and documentation. The results showed a significant increase in cognitive achievement, with average scores rising from 33% in the pre-cycle to 86% in the second cycle. This indicates that the modified game successfully fosters basic cognitive abilities such as recognition, understanding, and problem-solving. Theoretically, the study contributes to the application of constructivist learning and multimodal approaches in early childhood education. In the long term, this educational media has the potential to be replicated in various early childhood education settings as an inclusive, engaging, and culturally adaptive tool to support the development of cognitive and social-emotional competencies in young children.

Authors

Institutions

Publication Details

Journal
EDUKASIA Jurnal Pendidikan dan Pembelajaran
Published
2025-06-30
DOI
https://doi.org/10.62775/edukasia.v6i1.1432
Primary Topic
Educational Methods and Media Use
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Transformation of Snakes and Ladders through Index Card Match: Educational Media to Improve Early Childhood Cognition

Nur Amalina Cahyani, Dessy Syofiyanti, Hasnida Hasnida, Pipit Aprilia Susanti
EDUKASIA Jurnal Pendidikan dan Pembelajaran
Educational Methods and Media Use
article

Transformation of Snakes and Ladders through Index Card Match: Educational Media to Improve Early Childhood Cognition

Nur Amalina Cahyani, Dessy Syofiyanti, Hasnida Hasnida, Pipit Aprilia Susanti
article en

Abstract

Early childhood cognitive development is a critical foundation for future learning. However, many existing learning methods remain monotonous and less engaging, leading to low participation and slow cognitive progress among children. To address this, interactive and enjoyable learning media is essential. This study aims to improve early childhood cognitive development through the transformation of the traditional snakes and ladders game integrated with the Index Card Match (ICM) method. The game was selected for its ability to stimulate recognition of basic symbols—numbers, letters, colors, shapes, and sizes—which are key elements in early cognition. The research was conducted at Ceria Eduloka Kindergarten, Seberida District, using a participatory Classroom Action Research (CAR) design consisting of planning, implementation, observation, and reflection in two cycles. The game was modified by adding ICM elements, where children match questions and answers during each move, promoting active thinking and engagement. Data were collected through observation, teacher interviews, and documentation. The results showed a significant increase in cognitive achievement, with average scores rising from 33% in the pre-cycle to 86% in the second cycle. This indicates that the modified game successfully fosters basic cognitive abilities such as recognition, understanding, and problem-solving. Theoretically, the study contributes to the application of constructivist learning and multimodal approaches in early childhood education. In the long term, this educational media has the potential to be replicated in various early childhood education settings as an inclusive, engaging, and culturally adaptive tool to support the development of cognitive and social-emotional competencies in young children.

EDUKASIA Jurnal Pendidikan dan PembelajaranVol. 6(1)
University of Mataram (ID), Renaissance University (NG)
Openalex Percentile: Top 58%
Educational Methods and Media Use
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Transformation of Snakes and Ladders through Index Card Match: Educational Media to Improve Early Childhood Cognition — Nur Amalina Cahyani, Dessy Syofiyanti, et al. · EDUKASIA Jurnal Pendidikan dan Pembelajaran (2025) | TGRS Research Map | TGRS