Exploring the Digital Economy: Marketing Innovations and Strategies in the Metaverse and Web3

Abstract In the context of the metaverse and Web3, we have a novel set of immersive, decentralised, and interactive environments for its interaction with customers and audiences by marketers. This work represents how AR, VR, blockchain, and AI affect conventional marketing approaches. It speaks of changes such as e-stores and NFTs, the gamification, all to optimize traditional environments and design lively clients’ experiences. They recommend consumer behaviour analysis, ethical concerns, and diversity within the Metaverse as the future research agendas for this research. It analyses Decentraland and The Sandbox as immersive platforms, virtual commerce, and ‘gamification’ of marketing, and more, as immersive models. Customer Experience 3.0 demonstrates that through advanced technologies, organisations can reimagine customer engagements and generate value by turning clients into fans. This paper also seeks to provide orientation to the marketers in a positive way while unveiling opportunities and threats within the metaverse in which it lays down its foundation as a crucial aspect of the future of marketing and consumer research. Keywords: Metaverse marketing, Web3 technologies, immersive customer experience, NFTs, AR/VR, blockchain marketing.

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Publication Details

Journal
International Scientific Journal of Engineering and Management
Published
2025-10-11
DOI
https://doi.org/10.55041/isjem05092
Primary Topic
Impact of AI and Big Data on Business and Society
Type
article
Field-Weighted Citation Impact
0.00
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article

Exploring the Digital Economy: Marketing Innovations and Strategies in the Metaverse and Web3

Abhishek Rajan
International Scientific Journal of Engineering and Management
Impact of AI and Big Data on Business and Society
article

Exploring the Digital Economy: Marketing Innovations and Strategies in the Metaverse and Web3

Abhishek Rajan
article en

Abstract

Abstract In the context of the metaverse and Web3, we have a novel set of immersive, decentralised, and interactive environments for its interaction with customers and audiences by marketers. This work represents how AR, VR, blockchain, and AI affect conventional marketing approaches. It speaks of changes such as e-stores and NFTs, the gamification, all to optimize traditional environments and design lively clients’ experiences. They recommend consumer behaviour analysis, ethical concerns, and diversity within the Metaverse as the future research agendas for this research. It analyses Decentraland and The Sandbox as immersive platforms, virtual commerce, and ‘gamification’ of marketing, and more, as immersive models. Customer Experience 3.0 demonstrates that through advanced technologies, organisations can reimagine customer engagements and generate value by turning clients into fans. This paper also seeks to provide orientation to the marketers in a positive way while unveiling opportunities and threats within the metaverse in which it lays down its foundation as a crucial aspect of the future of marketing and consumer research. Keywords: Metaverse marketing, Web3 technologies, immersive customer experience, NFTs, AR/VR, blockchain marketing.

International Scientific Journal of Engineering and ManagementVol. 04(10)
Openalex Percentile: Top 67%
Impact of AI and Big Data on Business and Society
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Exploring the Digital Economy: Marketing Innovations and Strategies in the Metaverse and Web3 — Abhishek Rajan · International Scientific Journal of Engineering and Management (2025) | TGRS Research Map | TGRS