Computer Modeling of Geometric Objects
This article explores the theoretical and practical aspects of computer modeling of geometric objects. It provides a detailed description of the key principles for creating and representing geometric shapes in digital space, including the use of polygonal meshes, splines, fractal structures, and parametric models. The article analyzes the main visualization algorithms, such as rendering, texturing, and lighting, as well as methods for transforming objects in three-dimensional space. Special attention is given to software tools used for modeling and their functional capabilities. The article also discusses the practical applications of computer modeling in various fields, including architectural design, computer animation, engineering calculations, scientific simulations, and virtual reality.
Authors
- Abul'fat Palangov
- Fakhreddin-gizi Nigar
Institutions
- Azerbaijan State Pedagogical University (AZ)
Publication Details
- Journal
- Standards and Monitoring in Education
- Published
- 2025-10-11
- DOI
- https://doi.org/10.12737/1998-1740-2025-13-4-36-38
- Primary Topic
- Advanced Theoretical and Applied Studies in Material Sciences and Geometry
- Type
- article
- Field-Weighted Citation Impact
- 0.00