Projective Displacement Mapping for Ray Traced Editable Surfaces

Abstract Displacement mapping is an important tool for modeling detailed geometric features. We explore the problem of authoring complex surfaces while ray tracing interactively. Current techniques for ray tracing displaced surfaces rely on acceleration structures that require dynamic rebuilding when edited. These techniques are typically used for massive static scenes or the compression of detailed source assets. Our interest lies in modeling and look development of artistic features with real‐time ray tracing. We introduce projective displacement mapping as a direct sampling method combined with a hardware BVH. Quality and performance are improved over existing methods with smoothed displaced normals, thin feature sampling, tight prism bounds and ray bi‐linear patch intersections.

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Publication Details

Journal
Computer Graphics Forum
Published
2025-10-11
DOI
https://doi.org/10.1111/cgf.70235
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
Field-Weighted Citation Impact
0.00
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article

Projective Displacement Mapping for Ray Traced Editable Surfaces

Rama Hoetzlein
Computer Graphics Forum
Computer Graphics and Visualization Techniques
article

Projective Displacement Mapping for Ray Traced Editable Surfaces

Rama Hoetzlein
article en

Abstract

Abstract Displacement mapping is an important tool for modeling detailed geometric features. We explore the problem of authoring complex surfaces while ray tracing interactively. Current techniques for ray tracing displaced surfaces rely on acceleration structures that require dynamic rebuilding when edited. These techniques are typically used for massive static scenes or the compression of detailed source assets. Our interest lies in modeling and look development of artistic features with real‐time ray tracing. We introduce projective displacement mapping as a direct sampling method combined with a hardware BVH. Quality and performance are improved over existing methods with smoothed displaced normals, thin feature sampling, tight prism bounds and ray bi‐linear patch intersections.

Computer Graphics Forum
Ithaca College (US)
Openalex Percentile: Top 50%
Computer Graphics and Visualization Techniques
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