Pengembangan Media Pembelajaran BLIFOSI Berbasis Peta Kota Blitar pada Materi Transformasi Fungsi Kelas XI

Understanding concepts is the foundation of learning mathematics. However, in reality, many students still struggle to understand mathematical concepts, including material on function transformation. Practicing structured questions and applying game-based learning models is one way to overcome these challenges. Apart from that, incorporating contextual learning with elements of local culture is important to integrate into learning activities so that students feel connected and happy while learning. This research employs the research & development method using the ADDIE (analyze, design, develop, implement, evaluate) development model. The model aims to describe the process of developing BLIFOSI (Blitar Function Transformation) media, specifically an educational board game based on the Blitar City Map, to facilitate understanding of function transformation materials. This research involved 35 students from Class XI at SMAN 2 Blitar. The validation results of media and material experts show that BLIFOSI is valid and suitable for application in learning activities. In addition, students' responses in the positive response questionnaire show that BLIFOSI is practical to use. Meanwhile, the test results showed that 94.28% of students obtained a score = KKTP. These results demonstrate that BLIFOSI can support students' conceptual understanding of functional transformation material. Keywords: BLIFOSI, Concept Understanding, Function Transformation

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Journal
Kontinu Jurnal Penelitian Didaktik Matematika
Published
2025-10-11
DOI
https://doi.org/10.30659/kontinu.9.2.289-318
Primary Topic
STEM Education
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article
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article

Pengembangan Media Pembelajaran BLIFOSI Berbasis Peta Kota Blitar pada Materi Transformasi Fungsi Kelas XI

Imam Rofiki, Anita Dewi Utami, Desy Trihandayani
Kontinu Jurnal Penelitian Didaktik Matematika
STEM Education
article

Pengembangan Media Pembelajaran BLIFOSI Berbasis Peta Kota Blitar pada Materi Transformasi Fungsi Kelas XI

Imam Rofiki, Anita Dewi Utami, Desy Trihandayani
article en

Abstract

Understanding concepts is the foundation of learning mathematics. However, in reality, many students still struggle to understand mathematical concepts, including material on function transformation. Practicing structured questions and applying game-based learning models is one way to overcome these challenges. Apart from that, incorporating contextual learning with elements of local culture is important to integrate into learning activities so that students feel connected and happy while learning. This research employs the research & development method using the ADDIE (analyze, design, develop, implement, evaluate) development model. The model aims to describe the process of developing BLIFOSI (Blitar Function Transformation) media, specifically an educational board game based on the Blitar City Map, to facilitate understanding of function transformation materials. This research involved 35 students from Class XI at SMAN 2 Blitar. The validation results of media and material experts show that BLIFOSI is valid and suitable for application in learning activities. In addition, students' responses in the positive response questionnaire show that BLIFOSI is practical to use. Meanwhile, the test results showed that 94.28% of students obtained a score = KKTP. These results demonstrate that BLIFOSI can support students' conceptual understanding of functional transformation material. Keywords: BLIFOSI, Concept Understanding, Function Transformation

Kontinu Jurnal Penelitian Didaktik MatematikaVol. 9(2)
State University of Malang (ID)
Openalex Percentile: Top 69%
STEM Education
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Pengembangan Media Pembelajaran BLIFOSI Berbasis Peta Kota Blitar pada Materi Transformasi Fungsi Kelas XI — Imam Rofiki, Anita Dewi Utami, et al. · Kontinu Jurnal Penelitian Didaktik Matematika (2025) | TGRS Research Map | TGRS