LTC‐IR: Multiview Edge‐Aware Inverse Rendering with Linearly Transformed Cosines

Abstract Decomposing environmental lighting and materials is challenging as they are tightly intertwined and integrated over the hemisphere. In order to precisely decouple them, the lighting representation must represent general image features such as object boundaries or texture contrast, called light edges, which are often neglected in the existing inverse rendering methods. In this paper, we propose an inverse rendering method that efficiently captures light edges. We introduce a triangle mesh‐based light representation that can express light edges by aligning triangle edges with light edges. We exploit the linearly transformed cosines as BRDF approximations to efficiently compute environmental lighting with our light representation. Our edge‐aware inverse rendering precisely decouples distributions of reflectance and lighting through differentiable rendering by jointly reconstructing light edges and estimating the BRDF parameters. Our experiments, including various material/scene settings and ablation studies, demonstrate the reconstruction performance and computational efficiency of our method.

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Publication Details

Journal
Computer Graphics Forum
Published
2025-10-11
DOI
https://doi.org/10.1111/cgf.70262
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
Field-Weighted Citation Impact
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article

LTC‐IR: Multiview Edge‐Aware Inverse Rendering with Linearly Transformed Cosines

J.H. Park, Jooeun Son, Dabeen Park, Seungyoung Lee et al.
Computer Graphics Forum
Computer Graphics and Visualization Techniques
article

LTC‐IR: Multiview Edge‐Aware Inverse Rendering with Linearly Transformed Cosines

J.H. Park, Jooeun Son, Dabeen Park, Seungyoung Lee, Joo‐Ho Lee
article en

Abstract

Abstract Decomposing environmental lighting and materials is challenging as they are tightly intertwined and integrated over the hemisphere. In order to precisely decouple them, the lighting representation must represent general image features such as object boundaries or texture contrast, called light edges, which are often neglected in the existing inverse rendering methods. In this paper, we propose an inverse rendering method that efficiently captures light edges. We introduce a triangle mesh‐based light representation that can express light edges by aligning triangle edges with light edges. We exploit the linearly transformed cosines as BRDF approximations to efficiently compute environmental lighting with our light representation. Our edge‐aware inverse rendering precisely decouples distributions of reflectance and lighting through differentiable rendering by jointly reconstructing light edges and estimating the BRDF parameters. Our experiments, including various material/scene settings and ablation studies, demonstrate the reconstruction performance and computational efficiency of our method.

Computer Graphics Forum
Pohang University of Science and Technology (KR), Sogang University (KR)
Openalex Percentile: Top 50%
Computer Graphics and Visualization Techniques
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LTC‐IR: Multiview Edge‐Aware Inverse Rendering with Linearly Transformed Cosines — J.H. Park, Jooeun Son, et al. · Computer Graphics Forum (2025) | TGRS Research Map | TGRS