The Avoider-Enforcer Game in Hypergraphs of Rank 3
In the Avoider-Enforcer convention of positional games, two players-Avoider and Enforcer-take turns selecting vertices from a hypergraph $H$. Enforcer wins if, by the time all vertices of $H$ have been selected, Avoider has completely filled an edge of $H$ with her vertices; otherwise, Avoider wins. In this paper, we first give some general results, in particular regarding the outcome of the game and disjoint unions of hypergraphs. We then determine which player has a winning strategy for all hypergraphs of rank 2, and for linear hypergraphs of rank 3 when Avoider plays the last move. The structural characterisations we obtain yield polynomial-time algorithms.
Authors
- Florian Galliot
- Aline Parreau (ORCID: https://orcid.org/0000-0001-9748-6374)
- Valentin Gledel
Institutions
- Château Gombert (FR)
- LabEx PERSYVAL-Lab (FR)
- Institut de Mathématiques de Marseille (FR)
- Laboratoire d’Analyse et de Mathématiques Appliquées (FR)
- Laboratoire de Mathématiques Blaise Pascal (FR)
- Institut Polytechnique de Bordeaux (FR)
- Université Savoie Mont Blanc (FR)
Publication Details
- Journal
- The Electronic Journal of Combinatorics
- Published
- 2026-05-21
- DOI
- https://doi.org/10.37236/14014
- Primary Topic
- Game Theory and Applications
- Type
- article
- Field-Weighted Citation Impact
- 0.00