Design of Cultural and Creative Products Based on Augmented Reality and Its Attraction to Young Tourists

Today, modern augmented reality (AR) technology undoubtedly has a unique advantage in attracting young tourists. This paper explores the integration of AR technology with cultural and creative products from a design perspective, delving into the fundamental aspects that make AR appealing to young audiences. Research indicates that the core elements of AR cultural and creative products are immersive experiences, interactive functions, and emotional responses. Through case studies, this article proposes design strategies tailored for young tourist groups. Additionally, it highlights the primary issues in the current design and application of AR cultural and creative products. It also provides an initial assessment of future development directions, offering insights for the technological integration and product innovation in the cultural and creative industries.

Authors

Publication Details

Journal
Journal of Humanities Arts and Social Science
Published
2025-05-31
DOI
https://doi.org/10.26855/jhass.2025.05.013
Primary Topic
Digital Media and Visual Art
Type
article
Field-Weighted Citation Impact
0.00
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article

Design of Cultural and Creative Products Based on Augmented Reality and Its Attraction to Young Tourists

Zhenpeng Zou, Rong Dong, Jie Yang, Nadia Bt Mohd Nasir
Journal of Humanities Arts and Social Science
Digital Media and Visual Art
article

Design of Cultural and Creative Products Based on Augmented Reality and Its Attraction to Young Tourists

Zhenpeng Zou, Rong Dong, Jie Yang, Nadia Bt Mohd Nasir
article en

Abstract

Today, modern augmented reality (AR) technology undoubtedly has a unique advantage in attracting young tourists. This paper explores the integration of AR technology with cultural and creative products from a design perspective, delving into the fundamental aspects that make AR appealing to young audiences. Research indicates that the core elements of AR cultural and creative products are immersive experiences, interactive functions, and emotional responses. Through case studies, this article proposes design strategies tailored for young tourist groups. Additionally, it highlights the primary issues in the current design and application of AR cultural and creative products. It also provides an initial assessment of future development directions, offering insights for the technological integration and product innovation in the cultural and creative industries.

Journal of Humanities Arts and Social ScienceVol. 9(5)
Openalex Percentile: Top 50%
Digital Media and Visual Art
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